|Abilities:||Modify Hero Power|
|Tags:||Damage-related, Healing-related, Hero Power-related, Ongoing effect|
Your cards and powers that restore Health now deal damage instead.
The Auchenai know the end is coming, but they're not sure when.
Other versions[edit | edit source]
How to get[edit | edit source]
|Golden Auchenai Soulpriest||800||100|
Notes[edit | edit source]
- Auchenai Soulpriest's ongoing effect modifies her controller's healing effects, i.e. all effects (spells, Hero Powers, triggered effects, Battlecries, Deathrattles) that restore Health (for a full list of such effects, see Healing) but does not modify effects which grant additional Health (such as Power Word: Shield, Twilight Drake and Young Priestess) or effects which directly set a target's Health (such as Alexstrasza and Equality).
- Healing effects modified by Auchenai Soulpriest will deal damage instead. In particular:
- Modified healing spells will be affected by Spell Damage bonuses. For example, if you control Auchenai Soulpriest and Azure Drake, casting Circle of Healing will deal 5 damage to all minions, while casting Holy Nova will deal 3 damage to all enemies and 3 damage to all friendly characters.
- As with all healing effects, this card will cause Queen of Pain and Wickerflame Burnbristle's triggered effects to deal damage instead of restoring Health to the controlling hero. However, since this damage is considered dealt by the minion, the effect will trigger again and again, until the controlling hero is killed. More precisely, the infinite loop will stop once the hero has been in negative Health following three consecutive triggers or after 61 triggers, whichever happens first.. As of Patch 220.127.116.1157, Due to the new Lifesteal mechanic, the healing effects from minions only deals damage to the hero once rather than infinitely.
- Effects such as Reno Jackson and Tree of Life which heal characters to full Health, when combined with Auchenai Soulpriest will instead deal damage to affected characters equal to their maximum Health, usually killing them (however a character can still survive, for example due to Immune, Divine Shield, Commanding Shout, Animated Armor or if it has enough Armor).
- For additional details, see Damage#Advanced rules and Healing#Advanced rules.
- Being an ongoing effect, Auchenai Soulpriest's aura is deactivated once it is killed.
- Example: If you have an Auchenai Soulpriest at 4 Health and a Zombie Chow and play Circle of Healing, both minions will be killed but, since by the time the Zombie Chow's Deathrattle activates Auchenai Soulpriest will already have been removed from the board, the Deathrattle will therefore heal the opponent rather than damaging them.
Strategy[edit | edit source]
Auchenai Soulpriest is a very interesting card strategically with the ability to turn the tables in a tough match by changing the priest's many healing abilities into strong damaging spells.
A common use of this card is in combination with Circle of Healing to deal 4 damage to all minions, acting as a very effective board wipe. This effectively provides the effect of a Flamestrike for just 4 mana, but will damage the priest's minions too, reducing the Soulpriest to 1 Health. Unless Silenced, the priest will also be unable to heal the Soulpriest due to their healing effects now dealing damage (although they can still use effects like Power Word: Shield), which means she will often be destroyed next turn. The combo acts to clear away enemies, with the casting priest usually having no other minions on the board at the time, and can be very useful for allowing priests to survive into the late game against more aggressive decks.
Flash Heal is a very effective card in combination with Auchenai Soulpriest, offering versatility as well as a very useful source of burst damage. The combination is often used in one turn kill combos, typically included Mind Blast, Holy Smite and ideally Prophet Velen.
Very much like a mage, a priest with Auchenai Soulpriest can use his own Hero Power to damage an Acolyte of Pain and draw cards from it, though unlike a mage he will not normally be able to do so more than 2 times.
Be careful with Auchenai Soulpriest and automatic healing effects such as Lightwell. In this case, at the start of the turn the Lightwell will target a damaged friendly character and deal 3 damage to them. It is also worth mentioning that Holy Nova will damage your minions instead of healing them while an Auchenai Soulpriest is active on your side.
If you manage to get an Ancestral Healing out of random card generation, it can be used to destroy any minion for 0 mana, unless the minion has Divine Shield, which will block the healing-turned-damage.
Priests should always be careful when playing Auchenai Soulpriest in a situation where they may need to heal next turn - if the opponent Freezes the Soulpriest, or simply does not provide a target for it to trade into, the priest will generally be unable to remove the effect, preventing them from using healing to restore their Health. While the damage-dealing version of Lesser Heal is generally far more versatile than the healing version, being unable to heal your minions or your hero can result in defeat. This can also inhibit the use of cards like Holy Nova, due to not wanting to destroy your own board.
Auchenai Soulpriest's effect is also found on Embrace the Shadow and Auchenai Phantasm, albeit in purer and more temporary form. The latter card excels for combos, where its lower cost can allow more spells to be played that turn. While more expensive, Auchenai Soulpriest has the advantage of lasting longer, and also providing a useful minion.
Quotes[edit | edit source]
- ▶️Embrace the void.
- ▶️Feel my pain!
- ▶️<death sound>
Lore[edit | edit source]
The Auchenai were the original guardians of the draenei grave-city of Auchindoun in Terokkar Forest. They were called "death priests". The Auchenai have been in charge of taking care of the monumental necropolis for not more than 200 years. During the Orcish campaign against their kin, the Auchenai seemingly retreated to their grave-city. Years later, the priest Nemuraan helped the Alliance Expedition to rescue Kurdran Wildhammer from the hands of the Horde.
Sadly, the Void energies emanating from D'ore turned mad this priory. No longer believing that the dead should be left alone to rest, the Auchenai leader Exarch Maladaar started to experiment with necromancy. He even allied with the eredar Levixus, helping him to bind souls to his will.
Even before their fall into madness, the "death priests" were able to see the dead after drinking a potion during a rite of initiation. They were able to summon their fallen kin using the Light, but this was later replaced by enslaving the soul with necromancy. They seem to have abandoned the Light in favor of the Void.