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Armor Up!
725 • HERO_01bp
HERO 01bp.png
Dimensions: Full330 x 410px
HERO 01bp Premium1.png
Dimensions: Full330 x 410px
Type:Hero Power
Cost:2 Mana icon.png
Artist:Efrem Palacios
Hero Power
Gain 2 Armor.
Wiki tags
Gain Armor
External links


Armor Up! is the warrior's basic Hero Power.

Other versions[]



This Hero Power grants the user 2 Armor, effectively countering 2 points of damage per use. This can be used frequently to accrue a large pile of Armor. In comparison to the priest's LegacyLesser Heal, the warrior can use (and benefit from) Armor Up! even when at full Health, since there is no limit to how much Armor can be accumulated, allowing them to more than double their effective Health pool. This makes Armor Up! a valid play at any stage of the game.

The value and use of Armor Up! depends strongly on deck type. By far the most defensive Hero Power in the game, Armor Up! is chiefly used in Control Warrior decks (alongside other sources of Armor such as LegacyArmorsmith and LegacyShield Block) to slow down the game, allowing more time for the warrior to bring out their expensive minions and put their combos into play. It also enables LegacyShield Slam, for hefty removal. In contrast, it is rarely used by aggressive warrior decks, due to the loss of tempo and lack of concern over their own Health/Armor pools. Like most Hero Powers it is a reasonable play whenever there are no better ways to spend your mana.



Armor Up!, full art