Armor

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A hero with 2 Armor

Armor is a form of secondary Health available only to heroes, gained through certain cards and Hero Powers. Damage taken will always be deducted from Armor before Health. Only when a character has 0 Armor will they lose Health from a damaging attack. Armor can effectively extend a hero's Health far beyond the 30 points otherwise allowed. All regular heroes enter play with 0 Armor, although bosses and Tavern Brawl heroes often start with some Armor.

When present, Armor is shown on the centre right of the hero, just above the Health icon, set against a silver, unbroken shield.

Armor is most strongly associated with the warrior class, followed by the druid class. Notable sources of Armor include the warrior Hero Power Armor Up! and the druid Hero Power Shapeshift. Some cards have more novel relationships with Armor, such as Shield Slam, which uses a warrior's Armor to deal damage to a target minion.

Notes[edit | edit source]

Armor icon
  • Armor is persistent, and will last until removed through damage. Unlike Health, Armor cannot be affected by enchantments, and there are currently only two cards which set a hero's armor total, Reckless Flurry and Platebreaker, which both set a hero's armor total to 0.
  • Like Health, Armor will not prevent or mitigate any effects other than damage.
  • Like Health and Attack, Armor has a maximum value of 2,147,483,647. Effects that would cause the player to gain Armor past this maximum will reduce the player's Armor to 0 and the Armor icon will break, just as if the hero had been damaged enough to remove all Armor. Amounts as high as 2,080,472,162 Armor have been recorded in-game.[1]
  • Damage taken while protected by Armor still counts as taking damage for game purposes.
  • Armor does not prevent a hero from dying if such hero also had zero or less health.
    • For example, playing Crystallizer when the controlling hero is at 5 or less health will cause defeat.
  • Armor is not affected by health-setting effects (Alexstrasza and High Priest Thekal).

Sources of Armor[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Armor Vendor Rare Minion General Any 1 1 3 Battlecry: Give 4 Armor to each hero.
Sword and Board Common Spell General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Armor Up! Free Hero Power Warrior 2 Hero Power
Gain 2 Armor.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Shapeshift Free Hero Power Druid 2 Hero Power
+1 Attack this turn.
+1 Armor.
Feral Rage Common Spell General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Ice Barrier Common Spell Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Moontouched Amulet Rare Spell General Druid 3 Corrupted
Give your hero +4 Attack this turn. Gain 6 Armor.
Rancor Epic Spell General Warrior 4 Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Thickhide Kodo Common Minion Beast Druid 4 3 5 Taunt
Deathrattle: Gain 5 Armor.
Gold Road Grunt Common Minion General Any 5 3 7 Taunt
Frenzy: Gain Armor equal to the damage taken.
Scrap Golem Rare Minion Mech Warrior 5 4 5 Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Shieldmaiden Rare Minion General Warrior 5 5 5 Battlecry: Gain 5 Armor.
Kresh, Lord of Turtling Legendary Minion Beast Warrior 6 3 9 Frenzy: Gain 8 Armor.
Deathrattle: Equip a 2/5 Turtle Spike.
Cenarion Ward Epic Spell Nature Druid 8 Gain 8 Armor. Summon a random 8-Cost minion.
Kargath Prime None Minion General Warrior 8 10 10 Rush. Whenever this attacks and kills a minion, gain 10 Armor.
Lord Jaraxxus Legendary Hero card Warlock 9 Battlecry: Equip a 3/8 Blood Fury.
Showing all 17 cards
Armor Vendor(442041).png
Sword and Board(210788).png
Armor Up!(725).png
Armorsmith(475151).png
Shapeshift(1123).png
Feral Rage(475013).png
Ice Barrier(475127).png
Moontouched Amulet(389161).png
Rancor(464302).png
Thickhide Kodo(464142).png
Gold Road Grunt(464046).png
Scrap Golem(210796).png
Shieldmaiden(475134).png
Kresh, Lord of Turtling(63375).png
Cenarion Ward(388961).png
Kargath Prime(211066).png
Lord Jaraxxus(474983).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Artificer Common Minion Elemental Mage 1 1 2 Whenever you cast a spell, gain Armor equal to its Cost.
Barkskin Common Spell Nature Druid 1 Give a minion +3 Health. Gain 3 Armor.
Claw Free Spell General Druid 1 Give your hero +2 Attack this turn. Gain 2 Armor.
Crystallizer Epic Minion General Any 1 1 3 Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Earthen Scales Rare Spell Nature Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Eternium Rover Common Minion Mech Warrior 1 1 3 Whenever this minion takes damage, gain 2 Armor.
Gurubashi Offering Epic Minion General Any 1 0 2 At the start of your turn, destroy this and gain 8 Armor.
Iron Hide Common Spell General Warrior 1 Gain 5 Armor.
Kazakus Potion None Spell General 1
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Blast Shield None Hero Power Warrior 2 Hero Power
Gain 7 Armor.
Swaps each turn.
Bring It On! Epic Spell General Warrior 2 Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2).
Dire Shapeshift None Hero Power Druid 2 Hero Power
Gain 2 Armor and +2 Attack this turn.
Drywhisker Armorer Common Minion General Warrior 2 2 2 Battlecry: For each enemy minion, gain 2 Armor.
Plague Lord None Hero Power Druid 2 Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor.
Plated Beetle Common Minion Beast Any 2 2 3 Deathrattle: Gain 3 Armor.
Steel Beetle Rare Minion Beast Druid 2 2 3 Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Tank Up! None Hero Power Warrior 2 Hero Power
Gain 4 Armor.
Vicious Scraphound Common Minion Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
Weapons Project Common Spell General Warrior 2 Each player equips a 2/3 Weapon and gains 6 Armor.
Bash Common Spell General Warrior 3 Deal 3 damage.
Gain 3 Armor.
EVIL Quartermaster Common Minion General Warrior 3 2 3 Battlecry: Add a Lackey to your hand. Gain 3 Armor.
Feral Rage Common Spell General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Ferocious Howl Common Spell General Druid 3 Draw a card.
Gain +1 Armor for each card in your hand.
Gluttonous Ooze Epic Minion General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack.
Gnash Common Spell General Druid 3 Give your hero +3 Attack this turn. Gain 3 Armor.
High Priest Thekal Legendary Minion General Paladin 3 3 4 Battlecry: Convert all but 1 of your hero's Health into Armor.
Ice Barrier Common Spell Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Mountainfire Armor Rare Minion General Warrior 3 4 3 Deathrattle: If it's your opponent's turn, gain 6 Armor.
Shield Block Free Spell General Warrior 3 Gain 5 Armor. Draw a card.
Bite Rare Spell General Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor.
Branching Paths Epic Spell General Druid 4 Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor.
Dr. Boom's Scheme Common Spell General Warrior 4 Gain 1 Armor.
(Upgrades each turn!)
Half-Time Scavenger Common Minion General Any 4 3 5 Stealth
Overkill: Gain 3 Armor.
Ice Cream Peddler Epic Minion General Any 4 3 5 Battlecry: If you control a Frozen minion, gain 8 Armor.
Molten Breath Rare Spell Fire Warrior 4 Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Oaken Summons Common Spell Nature Druid 4 Gain 6 Armor. Recruit a minion that costs (4) or less.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor.
Emberscale Drake Rare Minion Dragon Warrior 5 5 5 Battlecry: If you're holding a Dragon, gain 5 Armor.
Ironforge Portal Common Spell Fire Warrior 5 Gain 4 Armor. Summon a random 4-Cost minion.
Kazakus Potion None Spell General 5
Shieldmaiden Rare Minion General Warrior 5 5 5 Battlecry: Gain 5 Armor.
Thrall, Deathseer Legendary Hero card Shaman 5 Battlecry: Transform your minions into random ones that cost (2) more.
Armored Goon Common Minion General Warrior 6 6 7 Whenever your hero attacks, gain 5 Armor.
Deathstalker Rexxar Legendary Hero card Hunter 6 Battlecry: Deal 2 damage to all enemy minions.
Runed Shield Common Spell General Warrior 6 Gain 5 Armor. Summon a 5/5 Golem.
Serrated Shield Common Spell General Warrior 6 Gain 5 Armor. Deal 5 damage.
Spiked Shield Common Spell General Warrior 6 Gain 5 Armor. Equip a 5/2 weapon.
Tower Shield +10 Common Spell General Warrior 6 Gain 5 Armor. Gain 10 more Armor.
Unidentified Shield Common Spell General Warrior 6 Gain 5 Armor. Gains a bonus effect in your hand.
Ancient Shieldbearer Rare Minion General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.
Dr. Boom, Mad Genius Legendary Hero card Warrior 7 Battlecry: For the rest of the game, your Mechs have Rush.
Galakrond, Azeroth's End Legendary Hero card Rogue 7 Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Priest 7 Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Shaman 7 Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Warlock 7 Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Warrior 7 Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
Galakrond, the Apocalypse Legendary Hero card Rogue 7 Battlecry: Draw 2 cards. They cost (0).
(Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Priest 7 Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Shaman 7 Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Warlock 7 Battlecry: Summon 2 random Demons. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Warrior 7 Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
Galakrond, the Nightmare Legendary Hero card Rogue 7 Battlecry: Draw 1 card. It costs (0).
(Invoke twice to upgrade.)
Galakrond, the Tempest Legendary Hero card Shaman 7 Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Unbreakable Legendary Hero card Warrior 7 Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.)
Galakrond, the Unspeakable Legendary Hero card Priest 7 Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.)
Galakrond, the Wretched Legendary Hero card Warlock 7 Battlecry: Summon 1 random Demon. (Invoke twice to upgrade.)
Malfurion the Pestilent Legendary Hero card Druid 7 Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Hagatha the Witch Legendary Hero card Shaman 8 Battlecry: Deal 3 damage to all minions.
Scourgelord Garrosh Legendary Hero card Warrior 8 Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions.
Shadowreaper Anduin Legendary Hero card Priest 8 Battlecry: Destroy all minions with 5 or more Attack.
Frost Lich Jaina Legendary Hero card Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Lord Jaraxxus Legendary Hero card Warlock 9 Battlecry: Equip a 3/8 Blood Fury.
Uther of the Ebon Blade Legendary Hero card Paladin 9 Battlecry: Equip a 5/3 Lifesteal weapon.
Valeera the Hollow Legendary Hero card Rogue 9 Battlecry: Gain Stealth until your next turn.
Bloodreaver Gul'dan Legendary Hero card Warlock 10 Battlecry: Summon all friendly Demons that died this game.
Kazakus Potion None Spell General 10
Kun the Forgotten King Legendary Minion General Druid 10 7 7 Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
The Amazing Reno Legendary Hero card Mage 10 Battlecry: Make all minions disappear. *Poof!*
Ultimate Infestation Epic Spell General Druid 10 Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul.
Zul'jin Legendary Hero card Hunter 10 Battlecry: Cast all spells you've played this game (targets chosen randomly).
Showing all 81 cards
Arcane Artificer(76908).png
Barkskin(76997).png
Claw(532).png
Crystallizer(89905).png
Earthen Scales(55548).png
Eternium Rover(89851).png
Gurubashi Offering(90276).png
Iron Hide(55572).png
Kazakus Potion(49798).png
Armorsmith(644).png
Blast Shield(89832).png
Bring It On!(61824).png
Dire Shapeshift(2737).png
Drywhisker Armorer(76944).png
Plague Lord(62908).png
Plated Beetle(76995).png
Steel Beetle(184987).png
Tank Up!(2745).png
Vicious Scraphound(90658).png
Weapons Project(89903).png
Bash(22309).png
EVIL Quartermaster(151372).png
Feral Rage(35210).png
Ferocious Howl(89432).png
Gluttonous Ooze(55488).png
Gnash(62955).png
High Priest Thekal(90199).png
Ice Barrier(672).png
Mountainfire Armor(61818).png
Shield Block(493).png
Bite(266).png
Branching Paths(76870).png
Dr. Boom's Scheme(90575).png
Half-Time Scavenger(90274).png
Ice Cream Peddler(90270).png
Molten Breath(127302).png
Oaken Summons(76966).png
Alley Armorsmith(49663).png
Emberscale Drake(90230).png
Ironforge Portal(42064).png
Kazakus Potion(49803).png
Shieldmaiden(12215).png
Thrall, Deathseer(62861).png
Armored Goon(90824).png
Deathstalker Rexxar(58724).png
Runed Shield(76939).png
Serrated Shield(76938).png
Spiked Shield(76940).png
Tower Shield -10(76936).png
Unidentified Shield(76935).png
Ancient Shieldbearer(33122).png
Dr. Boom, Mad Genius(89827).png
Galakrond, Azeroth's End(151535).png
Galakrond, Azeroth's End(151537).png
Galakrond, Azeroth's End(151547).png
Galakrond, Azeroth's End(151545).png
Galakrond, Azeroth's End(151532).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Apocalypse(151531).png
Galakrond, the Apocalypse(151546).png
Galakrond, the Apocalypse(151544).png
Galakrond, the Apocalypse(151534).png
Galakrond, the Nightmare(127266).png
Galakrond, the Tempest(151398).png
Galakrond, the Unbreakable(151324).png
Galakrond, the Unspeakable(127288).png
Galakrond, the Wretched(127283).png
Malfurion the Pestilent(62904).png
Hagatha the Witch(89355).png
Scourgelord Garrosh(62927).png
Shadowreaper Anduin(62889).png
Frost Lich Jaina(61810).png
Lord Jaraxxus(482).png
Uther of the Ebon Blade(62906).png
Valeera the Hollow(62876).png
Bloodreaver Gul'dan(62934).png
Kazakus Potion(49804).png
Kun the Forgotten King(49628).png
The Amazing Reno(176351).png
Ultimate Infestation(62879).png
Zul'jin(90248).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shield Slam Epic Spell General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Spiked Wheel Common Weapon Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Ironclad Common Minion Mech Warrior 3 2 4 Battlecry: If your hero has Armor, gain +2/+2.
Showing all 3 cards
Shield Slam(475154).png
Spiked Wheel(442050).png
Ironclad(442071).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Jasper Spellstone Rare Spell Nature Druid 1 Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)
Lesser Jasper Spellstone Rare Spell Nature Druid 1 Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Shield Slam Epic Spell General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Bladed Gauntlet Epic Weapon Warrior 2 0 2 Has Attack equal to your Armor. Can't attack heroes.
Reckless Flurry Epic Spell General Warrior 3 Spend all your Armor. Deal that much damage to all minions.
Ironwood Golem Common Minion General Druid 4 3 6 Taunt
Can only attack if you have 3 or more Armor.
Platebreaker Common Minion General Any 5 5 5 Battlecry: Destroy your opponent's Armor.
Siege Engine Rare Minion Mech Warrior 5 5 5 Whenever you gain Armor, give this minion +1 Attack.
Gemstudded Golem Common Minion General Warrior 6 5 9 Taunt. Can only attack if you have 5 or more Armor.
Heavy Metal! Rare Spell General Warrior 6 Summon a random minion with Cost equal to your Armor (up to 10).
Geosculptor Yip Legendary Minion General Warrior 8 4 8 At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).
Showing all 11 cards
Jasper Spellstone(73344).png
Lesser Jasper Spellstone(73327).png
Shield Slam(50).png
Bladed Gauntlet(76969).png
Reckless Flurry(76945).png
Ironwood Golem(76965).png
Platebreaker(151373).png
Siege Engine(12275).png
Gemstudded Golem(77004).png
Heavy Metal!(90166).png
Geosculptor Yip(76929).png

Fixed bugs[edit | edit source]

  • It was possible to have 0 Health but 12 Armor as a substitute. Although it was hard to replicate, it made the player experiencing that in a glitched state where it cannot be interacted by any means of an effect.[2][3]

Random effects denied the player, and minions couldn't be directed to attack the player in that glitched state, because they became unresponsive until they directed to attack a valid target like minions. [4]

Strategy[edit | edit source]

While Armor serves as a substitute for Health, loss of Armor will not reduce the summoning cost of Molten Giant. Warriors with Shield Slam can likewise benefit from Armor more than from Health, and Armor is not affected by Alexstrasza's Battlecry, making it an effective defence against this card. A low Health or damaged status can also be useful for cards like Battle Rage and Mortal Strike.

For these reasons, Armor is generally considered to be superior to Health. Where possible, it is usually therefore preferable to take any damage before gaining armor, such as by attacking with your hero before then using Armor Up!. This way the player can benefit from Zombie Chow's Deathrattle, having its hero's health restored and keeping the previously gained armor.

Achievements[edit | edit source]

There are 7 achievements related to Armor.

CategoryNameDescriptionRewards
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - ClassesOver EncumberedGain Armor 50 times as a Warrior.
  • 10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - ClassesOver EncumberedGain Armor 150 times as a Warrior.
  • 10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - ClassesOver EncumberedGain Armor 500 times as a Warrior.
  • 10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - ClassesOver EncumberedGain Armor 1500 times as a Warrior.
  • 10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - ClassesOver EncumberedGain Armor 5000 times as a Warrior.
  • 20 Achievement Point.png
AchievementPin Gameplay.pngMadness at the Darkmoon Faire - SVG logo.svgGameplay - Darkmoon Faire - WarriorThe Best Defense...Attack with your hero while you have Armor, 10 times.
  • 10 Achievement Point.png
AchievementPin Gameplay.pngMadness at the Darkmoon Faire - SVG logo.svgGameplay - Darkmoon Faire - WarriorThe Best Defense...Attack with your hero while you have Armor, 30 times.
  • 20 Achievement Point.png

References[edit | edit source]