|Set:||Journey to Un'Goro|
|Abilities:||Battlecry, Put into hand|
|Wiki tags:||Random, Secret-related|
What did you draw? Shhhh… it’s a secret.
How to get
Two copies of regular Arcanologist (Core) are obtained for raising mage to level 3.
Two copies of golden Arcanologist (Core) are obtained for winning 50 games as mage.
- Despite the card text, the card's effect is actually a put into hand effect and not a card draw effect, so it will not trigger on-draw effects such as Daring Reporter or Chromaggus. 
This card is incredibly powerful and fits into a wide variety of decks. It is a high value minion that also serves as a fully functional early-game board presence. The only requirement is that your deck contains at least one or two Secrets. But if that is the case, you will probably benefit from playing this card.
For mid-range decks, Arcanologist can give you Mirror Entity and Mana Bind, allowing it to scale into late-game very well. For combo decks, Arcanologist is even better as it can fetch one of your combo pieces if you only include one kind of Secret in your deck. Ice Block mages can find their life insurance more easily, and mages using the Open the Waygate Quest can use this to draw Mana Bind. Lastly, this card is an auto-include in any deck with heavy secret synergy.
Arcanologist is a slightly weaker version of Mad Scientist mainly because not only it provides a card draw but it puts the secret directly into play without using 2 mana on your turn or can be played during enemy turn which is better in most cases since it also provides more tempo as well.
It also shares same similarities with Ancient Mysteries with secret card draw without a body but costing 0 for that secret
- ▶️An incredible discovery!
- ▶️I found it first!
- ▶️<death sound>
This card appears to depict an explorer or researcher of the arcane, possibly seeking out the secrets of the crater.
- Patch 188.8.131.5236 (2017-04-04): Added.