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==Trivia== |
==Trivia== |
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* The artwork for this card comes from the ''[[World of Warcraft Trading Card Game]]'' "Betrayal of the Guardian" series, for the card [http://www.wowcards.info/card/betrayal/en/129/Arcane-Protector Arcane Protector]. |
* The artwork for this card comes from the ''[[World of Warcraft Trading Card Game]]'' "Betrayal of the Guardian" series, for the card [http://www.wowcards.info/card/betrayal/en/129/Arcane-Protector Arcane Protector]. |
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− | * While Arcane Golems can either be considered [[Mech|Mechs]] (ex. [[The Curator]]) or [[Elemental|Elementals]] (ex. [[Arcane Golem]]) this particular card bears no tribe for an unknown reason. |
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==Gallery== |
==Gallery== |
Revision as of 02:10, 3 January 2021
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Set: | Classic |
---|---|
Type: | Minion |
Class: | Neutral |
Rarity: | Rare |
Cost: | 3 |
Attack: | 4 |
Health: | 2 |
Abilities: | Battlecry, Charge |
Wiki tags: | Mana-related |
Artist: | Sedhayu Ardian |
Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Arcane Golem is a rare neutral minion card, from the Classic set.
How to get
Arcane Golem can be obtained through Classic card packs, through crafting, or as an Arena reward. Regular Arcane Golem can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season, or as a first-time reward for first time reaching Silver 10 or Gold 10 in Ranked mode.
Card | Crafting cost | Disenchanting |
---|---|---|
Arcane Golem | 100 | 20 |
Golden Arcane Golem | 800 | 100 |
Strategy
Arcane Golem has slightly above average stats for its cost, but comes at the price of giving your opponent a Mana Crystal. Since an extra Mana Crystal will provide a substantial advantage for the first several rounds of the game, this drawback should not be taken lightly.
One good strategy would be to summon the Arcane Golem on turn 9 or later, where the opponent would already have 10 Mana Crystals next turn, thus removing any drawback from the minion's Battlecry. However, by this point the reduced cost of the card is likely to be irrelevant.
Since its change in Patch 5.0.0.12574 (2016-04-24), this card has lost Charge, and also its place as a game-finishing card in aggro decks. It is now more survivable, but without the ability to immediately deal damage, this card's drawback will usually far outstrip the small stat advantage offered by this card, meaning there are likely better alternatives. In Wild format Dancing Swords has the same cost and stats, but provides card draw instead of a Mana Crystal - likely a smaller advantage, at least during the early game - and through a Deathrattle rather than a Battlecry, delaying the effect.
Note that unlike Wild Growth, Arcane Golem will not grant any extra cards for players who already have 10 Mana Crystals.
Lore
- Arcane golems are the hulking, magically-imbued robotic constructs created by the high elves during the reign of King Anasterian Sunstrider, and put to use by the blood elves following the race's conversion from quel'dorei to sin'dorei. Their physical build boasts a number of different color schemes depending on the model. The blood elves have put them to the most use, generally using a red-and-gold variant, though also have vermilion and altered fel golem versions in their arsenal.
Trivia
- The artwork for this card comes from the World of Warcraft Trading Card Game "Betrayal of the Guardian" series, for the card Arcane Protector.
Gallery
Patch changes
- Patch 5.0.0.12574 (2016-04-24): Changed from a 4/2 to a 4/4. No longer has Charge.
- Comments: "Charge is an ability we’ve learned to use sparingly. Arcane Golem has been a staple in many aggressive and ‘one turn kill’ combo decks, and its drawback is rarely relevant. We’re addressing both issues by removing Charge and increasing Arcane Golem’s Health, while leaving its drawback. Arcane Golem will now be a 3 mana 4/4 with Battlecry: Give your opponent a Mana Crystal."