Charge. Battlecry: Give your opponent a Mana Crystal.
Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Other versions[edit | edit source]
How to get[edit | edit source]
|Golden Arcane Golem||800||100|
Previous availability[edit | edit source]
- Regular Arcane Golem could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from April 1, 2020 to March 25, 2021 (or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).
Strategy[edit | edit source]
Arcane Golem has slightly above average stats for its cost, but comes at the price of giving your opponent a Mana Crystal. Since an extra Mana Crystal will provide a substantial advantage for the first several rounds of the game, this drawback should not be taken lightly.
One good strategy would be to summon the Arcane Golem on turn 9 or later, where the opponent would already have 10 Mana Crystals next turn, thus removing any drawback from the minion's Battlecry. However, by this point the reduced cost of the card is likely to be irrelevant.
Since its change in Patch 22.214.171.12474 (2016-04-24), this card has lost Charge, and also its place as a game-finishing card in aggro decks. It is now more survivable, but without the ability to immediately deal damage, this card's drawback will usually far outstrip the small stat advantage offered by this card, meaning there are likely better alternatives. In Wild format Dancing Swords has the same cost and stats, but provides card draw instead of a Mana Crystal - likely a smaller advantage, at least during the early game - and through a Deathrattle rather than a Battlecry, delaying the effect.
Note that unlike Wild Growth, Arcane Golem will not grant any extra cards for players who already have 10 Mana Crystals.
Lore[edit | edit source]
- Arcane golems are the hulking, magically-imbued robotic constructs created by the high elves during the reign of King Anasterian Sunstrider, and put to use by the blood elves following the race's conversion from quel'dorei to sin'dorei. Their physical build boasts a number of different color schemes depending on the model. The blood elves have put them to the most use, generally using a red-and-gold variant, though also have vermilion and altered fel golem versions in their arsenal.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Betrayal of the Guardian" series, for the card Arcane Protector.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Year of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
- Patch 126.96.36.199662 (2021-03-25): Now has 2 Health (Down from 4). Now has Charge.
- Patch 188.8.131.5274 (2016-04-24): Now has 4 Health (Up from 2). No longer has Charge.
- Comments: "Charge is an ability we've learned to use sparingly. Arcane Golem has been a staple in many aggressive and 'one turn kill' combo decks, and its drawback is rarely relevant. We're addressing both issues by removing Charge and increasing Arcane Golem's Health, while leaving its drawback. Arcane Golem will now be a 3 mana 4/4 with Battlecry: Give your opponent a Mana Crystal."