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Arcane Golem
Cost:3 Mana icon.png
Attack:4 Attack icon.png
Health:2 Health
Abilities:Battlecry, Charge
Wiki tags:Mana-related
Artist:Sedhayu Ardian
Charge. Battlecry: Give your opponent a Mana Crystal.
Flavor text

Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.

External links

Data pagePlayHearthstoneHearthpwn

Arcane Golem is a rare neutral minion card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Arcane Golem can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Arcane Golem 100 20
Golden Arcane Golem 800 100

Previous availability[]


Arcane Golem has slightly above average stats for its cost, but comes at the price of giving your opponent a Mana Crystal. Since an extra Mana Crystal will provide a substantial advantage for the first several rounds of the game, this drawback should not be taken lightly.

One good strategy would be to summon the Arcane Golem on turn 9 or later, where the opponent would already have 10 Mana Crystals next turn, thus removing any drawback from the minion's Battlecry. However, by this point the reduced cost of the card is likely to be irrelevant.

Since its change in Patch (2016-04-24), this card has lost Charge, and also its place as a game-finishing card in aggro decks. It is now more survivable, but without the ability to immediately deal damage, this card's drawback will usually far outstrip the small stat advantage offered by this card, meaning there are likely better alternatives. In Wild format Dancing Swords has the same cost and stats, but provides card draw instead of a Mana Crystal - likely a smaller advantage, at least during the early game - and through a Deathrattle rather than a Battlecry, delaying the effect.

Note that unlike Wild Growth, Arcane Golem will not grant any extra cards for players who already have 10 Mana Crystals.


Wowpedia icon.pngThis section uses content from Wowpedia.
Arcane golems are the hulking, magically-imbued robotic constructs created by the high elves during the reign of King Anasterian Sunstrider, and put to use by the blood elves following the race's conversion from quel'dorei to sin'dorei. Their physical build boasts a number of different color schemes depending on the model. The blood elves have put them to the most use, generally using a red-and-gold variant, though also have vermilion and altered fel golem versions in their arsenal.



Arcane Golem, full art

An arcane golem in World of Warcraft

Patch changes[]

Comments: "Charge is an ability we've learned to use sparingly. Arcane Golem has been a staple in many aggressive and 'one turn kill' combo decks, and its drawback is rarely relevant. We're addressing both issues by removing Charge and increasing Arcane Golem's Health, while leaving its drawback. Arcane Golem will now be a 3 mana 4/4 with Battlecry: Give your opponent a Mana Crystal."