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Arcane is a school of spell especially associated with mages, and to a lesser extent hunters and druids.

Background[]

This section uses content from Wowpedia.
Arcane magic (also called arcane energy, or arcana) is a cold and intellectual magic that warps time, space, and controls the flow of mana, which is just a measure of a fundamental power—if mana were water, then arcane would be steam pressure. Though extremely volatile, arcane is so similar to an element it might as well be one, for all magical intents and purposes. While arcane represents order, fel is the magic of chaos and disorder, and are considered opposite ends of the same spectrum.

Arcane cards[]

Collectible[]

For Wild format listings, see Arcane/Wild format

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Cards that generate Arcane spells[]

For Wild format listings, see Arcane/Wild format

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Related cards[]

For Wild format listings, see Arcane/Wild format

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Achievements[]

CategoryNameDescriptionRewards
Gameplay - General - Spell SchoolsMaster of the ArcaneCast 15 Arcane spells.10 Achievement Point.png
Gameplay - General - Spell SchoolsMaster of the ArcaneCast 50 Arcane spells.10 Achievement Point.png
Gameplay - General - Spell SchoolsMaster of the ArcaneCast 150 Arcane spells.10 Achievement Point.png
Gameplay - General - Spell SchoolsMaster of the ArcaneCast 500 Arcane spells.10 Achievement Point.png
Gameplay - General - Spell SchoolsMaster of the ArcaneCast 1500 Arcane spells.20 Achievement Point.png
Gameplay - Lich King - HunterReign of ArrowsDeal 100 damage with Arcane spells as Hunter.10 Achievement Point.png
Gameplay - Lich King - HunterReign of ArrowsDeal 200 damage with Arcane spells as Hunter.10 Achievement Point.png
Gameplay - Lich King - HunterReign of ArrowsDeal 300 damage with Arcane spells as Hunter.20 Achievement Point.png

Patch notes[]