|Set:||Whispers of the Old Gods|
How to get[edit | edit source]
|Golden Am'gam Rager||400||50|
Strategy[edit | edit source]
This minion's relatively high Health makes it likely to survive going into turn 4, but its poor Attack and lack of abilities means it doesn't offer much once it's ready, and would need buffs such as Blessing of Kings or Mark of Nature to have much impact on the board. However, it will almost always be better to simply use a more powerful 3 cost minion, rather than spend additional cards buffing an Am'gam Rager.
As of Journey to Un'Goro, this card is completely obsolete, as Tar Creeper has equal stats to it with the addition of Taunt and an attack bonus on your opponent's turn. As well, Upgradeable Framebot has identical stats and the Mech tag for 1 mana less. Many classes also have strictly better versions of this card, including Darkshire Councilman and Carrion Grub from this very set. Those should always be used instead of Am'gam Rager.
This card synergies well with Hobgoblin, making it a 3/7 for 3 mana.
Lore[edit | edit source]
This is the corrupted version of Magma Rager. It is original to Hearthstone. It appears to be a Magma Rager that has cooled down and turned to rock, thereby sacrificing offensive power for durability.
Trivia[edit | edit source]
- This minion's name is 'Magma' reversed, with an added apostrophe.
- This card's flavor is "power creep" backwards. It jokingly refers to perceptions of power creep within Hearthstone, exemplified by the superiority of the TGT minion Ice Rager over the Basic Magma Rager. Am'gam Rager is the third Rager to be added to the game, which logically should have been a 5/3, or even a 6/2, if power creep were as strong a factor in card design as some would claim. Instead, Am'gam Rager's stats are that of Magma Rager, except backwards.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.20674 (2016-04-24): Added.