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Set: | Galakrond's Awakening |
---|---|
Type: | Spell |
Class: | Paladin |
Rarity: | Rare |
Cost: | 2 |
Abilities: | Generate, Summon, Twinspell |
Wiki tags: | Recruit-generating |
Artist: | MAR Studio |
Summon two 1/1 Silver Hand Recruits with Taunt.
It's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Air Raid is a rare paladin spell card, from the Galakrond's Awakening set.
How to get
Two copies of regular Air Raid are obtained through Galakrond's Awakening.
Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.
Card | Crafting cost | Disenchanting |
---|---|---|
Air Raid | 100 | 20 |
Golden Air Raid | 800 | 100 |
Summoned minions
Strategy
While the two 1/1s with Taunt might not seem very good at the start, like a Frostwolf Grunt or Annoy-O-Tron, you have to keep a few things in mind. First, it summons 2 minions, hence can help zoo-styled Paladins. Secondly, it has Silver Hand Recruit synergy. Thirdly, it has Twinspell, which lets you use it again. With these in mind, this card has above-average value from the early game to as mid-late game.
It can also be compared to Lost in the Jungle. Generally, adding Twinspell makes a spell cost 1 more. This has the added benefit of giving them Taunt.
Patch changes
- Patch 16.2.0.39954 (2020-01-21): Added.