Good seeds can go far.
CLASS=2 RARITY=3 COST=5 CARDTYPE=5 COLLECTIBLE=1 SPELL_SCHOOL=4
How to get
|Card packs||Regular, Golden||1~2|
While fairly inefficient on its own, controlling a single Treant makes Aeroponics equivalent to and three Treants (easily achievable with , , or ) make it free to cast. A Treant-based deck should be able to put out enough Treants that they shouldn't have trouble finding a turn to play this card with a heavy discount, such as a turn 4 play with , and the draw power helps fuel the deck's aggression. As a bonus, it triggers , which can then be used to draw cards on turn 6.