|Set:||Descent of Dragons|
|Abilities:||Draw cards, Increment attribute, Modify cost|
|Tags:||Battlefield-related, In-hand effect, Ongoing effect, Treant-related|
Draw 2 cards. Costs (2) less for each Treant you control.
Good seeds can go far.
How to get[edit | edit source]
Strategy[edit | edit source]
While fairly inefficient on its own, controlling a single Treant makes Aeroponics equivalent to Arcane Intellect and three Treants (easily achievable with Force of Nature, Soul of the Forest, or The Forest's Aid) make it free to cast. A Treant-based deck should be able to put out enough Treants that they shouldn't have trouble finding a turn to play this card with a heavy discount, such as a turn 4 play with Landscaping, and the draw power helps fuel the deck's aggression. As a bonus, it triggers Garden Gnome, which can then be used to draw cards on turn 6.