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Adaptation
Regular
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Gold
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Set:Journey to Un'GoroJourney to Un'Goro
Type:Spell
Class:PaladinPaladin
Rarity:CommonCommon
Cost:1 Mana icon
Abilities:Adapt
Wiki tags:Targeted
Artist:Hideaki Takamura
Adapt a friendly minion.
Flavor text

Pray for salvation. If that fails, pray for extra horns or bigger teeth.

External links

Data pageHearthpwn

For the Keyword Adapt, see Adapt.

Adaptation is a common paladin spell card, from the Journey to Un'Goro set.

How to get

Adaptation can be obtained through Journey to Un'Goro card packs, or through crafting.

Card Crafting cost Disenchanting
Adaptation 40 5
Golden Adaptation 400 50

Strategy

Adaptation is comparable to LegacyHand of Protection and LegacyBlessing of Might. While Adaptation is able to achieve the effect of both these cards, Adaptation is slightly less consistent. Adaptation does make up the inconsistency by having synergy with LegacyWild Pyromancer, being able to clear the board for 3 mana 1/3 of the time.

This card is a decent and versatile spell. While its effect is weaker than most 1-mana buffs, it makes up for that by providing a large number of options. It also synergizes with Journey to Un'GoroThe Last Kaleidosaur.

The Adaptation effect is not very effective, but it can provide a bypass for good minions that lacks some specific traits, like Kobolds & CatacombsWax Elemental plus Journey to Un'GoroFlaming Claws or LegacyGoldshire Footman plus Journey to Un'GoroVolcanic Might.

Being a low-cost spell also makes Adaptation perfect in a deck with The Boomsday ProjectPrismatic Lens, as the minion drawn will cost 1 mana.

For a list of possible effects, see Adapt.

Trivia

Gallery

Adaptation full

Adaptation, full art

Patch changes

References

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