Hearthstone Wiki
Register
Advertisement
Icon MercWorkshop
This article is using {{Card template v2}}.
See Help:Style guide/Card for how to edit this kind of article.
You might be looking for one of these cards: Acidmaw (Caverns of Time).

Acidmaw is a legendary hunter minion card, from the The Grand Tournament set.

Other versions

How to get

TypeSourceQualityCount
Card packsOpen one of these card packs:
The Grand Tournament Pack
Wild Pack
Golden Wild
Regular
Golden
1 (random)
CraftingCraft a Regular copy for 1600 DustRegular1
CraftingCraft a Golden copy for 3200 DustGolden1

Notes

To edit these notes, go to Template:Acidmaw notes.

  • Since during combat both the attacker and the defender receive damage, if Acidmaw is in play and two enemy minions are forced to attack each other, they will usually be both destroyed.
  • Since minions hit by Destroy effects are set 'pending destroy' but remain in play, they can still trigger and take up space, although random negative effects (like LegacyKnife Juggler, LegacyArcane Missiles and Goblins vs GnomesBouncing Blade) will ignore pending destroy and mortally wounded minions and thus will not select them for further damage.[1] Effects that check 'if it survives' or 'if it dies' (such as Blackrock MountainGrim Patron, LegacyMortal Coil and LegacySlam) consider 'pending destroy' minions as not surviving: for example, a Grim Patron that receives just 1 damage but is set 'pending destroy' by Acidmaw will not summon a new Grim Patron.
  • As usual, on-damage triggers like this one will not trigger if the damage is prevented (such as by Divine Shield or Immune effects).


Sounds

Play
  • ▶️ SFX_AT_063_Play.wav <summon sound>
  • ▶️ Tournament_Beast_Play_Stinger.wav <music stinger>
Attack
Death

Lore

Wowpedia iconThis section uses content from Wowpedia.

Acidmaw is one of the two jormungars that compose the second part of the first encounter in the Trial of the Crusader - the Northrend Beasts.

Jormungar are creatures that can be encountered in Northrend. They have muscular, flattened bodies with rows of crystalline spines along either flank.

According to the vrykul Astrid Bjornrittar the jormungar are the children of the titanic watcher Loken. Further legends tell of the Nerubians using the jormungar as creatures of labor, forcing them to carve massive tunnels through Northrend's subterranean ice and lay the groundwork for the nerubians' ancient civilization. With the fall of the nerubian empire, swarms of rogue jormungar ran amok, drilling through the region's permafrost, attacking surface dwellers, and devouring everything in their path. The jormungar no longer serve the nerubians, undead or otherwise, in any capacity any longer, however, Scourged Burrowers are similar creatures with a similar function for them.

The fiercely aggressive jormungar are a marvel of evolution, possessing rows of chisel-like teeth capable of boring through solid rock, as well as muscular, flattened bodies well adapted to rapid underground navigation. They have ice-cold, acidic blood which was once collected by the nerubians. The jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar.

Each brood has a spawnmother living deep underground. The jormungar are a nuisance best dealt with quickly. If given any quarter, they breed like hares and spread like fire. There are multiple stages of jormungar: The egg sac, the jormungar grub, the regular jormungar, and the jormungar wyrm. The wyrm stage is more ruggedly featured, and partially submerged at all times (with some exceptions).

Gallery

Patch changes

External links

  • PlayHearthstone
  • HSReplay.net
  • Hearthpwn
  • References[]

    Advertisement