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A Small Rock
49268 • GILA_500p2t
GILA 500p2t.png
Dimensions: Full330 x 410px
GILA 500p2t Premium1.png
Dimensions: Full330 x 410px
Set:The WitchwoodThe Witchwood
Cost:0 Mana icon.png
Artist:Gordon Neill
Deal 1 damage.
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This content is only for Solo Adventures.
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.

The subject of this article is only available in Solo Adventures.

A Small Rock is a spell created by the Tess Greymane's Hero Power The WitchwoodScavenge in The Witchwood Monster Hunt mode. This only happens if she uses it when no spells have been cast yet.


Am Small Rock can be good to stock up on these early in the match until the enemy casts a spell. They are not only good for generating copies with less mana (such as with the LegacySI:7 Agent once you reach 3 mana) but also in triggering spell effects, like with LegacyViolet Teacher.

Even though it's a less efficient investment of 2 mana (or 1 with The WitchwoodCult of the Wolf) compared to stuff like LegacySinister Strike (to attack enemy hero) or minion-targeting spells, it has the flexibility of being able to do either, and the lack of cost means it won't interfere with playing minions. It's useful for clearing the way for them, so minions don't get targeted right out the door.

These also benefit very nicely from "Spell Damage +1" cards like The Grand TournamentFrigid Snobold so it can pay to stock up on these early until you can play one of them, and then use it to decimate minions.

This especially makes sense against Face Collector since it can be difficult to kill his minions in a single turn: once he upgrades them you've lost the progress of any damage as it's transformed into a new minion (effectively summoned).

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A Small Rock, full art

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