- "The party is here! Work together with another player to decorate the tavern and kickoff a grand New Year of Hearthstone."
A Mammoth of a New Year is a Tavern Brawl. It made its debut on March 29, 2017.
History
Tavern Brawl | Start | End | Notes |
---|---|---|---|
94 | March 29, 2017 | April 3, 2017 | Journey to Un'Goro pack reward |
Overview
This cooperative Brawl revolves around decorating the Tavern while fighting with Party Crashers and after decorating the Tavern with 25 pieces, The Piñata Golem Boss appears.
Special cards
Boss
==Hero Powers
Decks
Druid
Rogue
Notes
This Brawl looks like an altered version of Mechazod Brawls.
The Brawl takes place at the Stranglethorn (Year of the Mammoth) battlefield.
The starting hero power, Decorate, always costs all of the current player's available mana, and adds that many decorations to the shared pool.
Starting on the second (coined) Player's second (2-mana) turn, at the start of each player's turn, if that player has fewer than 2 Party Crashers and fewer than 7 minions, a Party Crasher is spawned for that player.
At the end of each player's turn, all Party Crasher cards in either hand are automatically discarded.
At the end of either player's turn, if at least 25 decorations are created the Brawl will enter Stage 2, the boss spawns on his/her side of the field, if it's full all minions will be destroyed.
After the Stage 2 of the Brawl, where the Boss appears, Party Crashers gain +2/+2 each time they appear.
(They getting out of hand!)
When the boss spawns, 2 special cards are added to each player's deck.
If the boss ever tries to spawn or move but that player already has 7 minions, all of that player's minions are destroyed. This includes Party Crashers but occurs after they attack.
Strategy
- Cooperate! You need to watch both your and your teammate hand, board and HP.
- If your opponent has a full board and one Crasher, don't destroy it. Your opponent can't gain a second Crasher on a full board, and killing it would just cause it to respawn. Consider killing off small minions to make room for larger ones.
- Similarly, if your opponent has two Crashers and you can't destroy them both, don't destroy either of them. Destroying one or zero will, either way, leave your opponent with 2 during their turn. Instead, consider damaging the Crashers to set up destroying both of them on your next turn.
- Be careful not to burn any of your teammates cards.
- Each deck has enough ways to draw or make cards that Grove Tender should almost always be used for Mana if played with less than 7 mana available. Also remember that the extra crystal can be used for Decoration that turn (if not another card).
- While playing as Druid consider saving your spells until Rogue plays Trade Prince Gallywix, give him a Jade Idol.
- Always use Shadowstep and Sap to remove Party Crasher
- Don't haste the first stage, get 10 mana and some board control.
- Pay attention to how many times you can hit boss with a minion, remember that every turn he does 2 damage to the board, if your minion have 7 HP that might be a good time to give him 1 more with some Bananas!
- Because of the damage each turn via Something in the Punch, it's useful to activate some minion's effects, like Gurubashi Berserker.
- Heal only heroes, unless healing a large Daring Reporter would guarantee lethal the following turn without killing either player.
- Do not have 7 minions, losing your whole board is more painful than sacrificing one minion, even if it's high value.