Stealth



Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack. They can, however, be affected by area of effect spells and abilities or those that have random targets, as well as spells and effects generated by their owner.

Strategy
Stealth is very effective for protecting minions from enemy attack. However, as the Stealthed minion is unable to attack without losing the effect, Stealth's value is largely strategic. A minion which simply stays in Stealth is generally of little use to its owner, unless it offers a useful triggered or ongoing effect, in which case remaining in Stealth can be extremely desirable, especially as these minions are often high priority soft taunts.

Much of Stealth's value often lies in keeping the minion hidden until it is ready to attack; in a sense a substitute for a Charge minion, played the following turn. Stealth minions can offer a similar level of unstoppable damage, although they can still be removed with random target or AoE effects. In exchange, Stealth minions offer synergy with triggered effects and Battlecries, allowing the player to build them up before bringing them out of the shadows.

Stealth is almost exclusively found as a part of minion card text, meaning that minions either come with Stealth, or do not. However, the Spare Part Finicky Cloakfield and the Rogue cards Conceal, Master of Disguise, and Fadeleaf Toxin from Xaril, Poisoned Mind can be used to grant Stealth temporarily.

Cards with Stealth
This section lists cards which have the ability to become Stealthed when played.

Stealth-generating cards
This section lists cards which generate minions with Stealth.

Stealth-granting cards
This section lists cards which grant the Stealth ability to other minions or to itself.

Trivia

 * The spell Transcendence, used by the Lorewalker Cho tutorial boss, grants Cho an effect very similar to Stealth: he cannot be attacked or targeted by his opponent, but he can still target himself and can take damage from non-targeted effects.

Patch changes

 * Patch 11.0.0.23966 (2018-04-10): Minions now only break Stealth when attacking. Damage dealt by card abilities, such as Knife Juggler's knife throw, no longer breaks Stealth.
 * Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.