Chillmaw

Chillmaw is a legendary neutral minion card, from the Grand Tournament set.

Strategy
A good card for playing mind games with your opponent, as they will have to guess whether or not you have a Dragon in your hand, and whether they want to risk killing Chillmaw without first Silencing or transforming it.

Some decks that rely on N'Zoth, the Corruptor as a win condition use this card as a defensive play, without using any other Dragons in the deck. This is acceptable, as there are few effective neutral Taunt Deathrattle minions.

A deck that includes Chillmaw, N'Zoth and Deathwing, Dragonlord can be absolutely devastating; Deathwing can summon Chillmaw for free from the hand upon its death, or Chillmaw can benefit from having Deathwing in the hand to trigger its effect (these of course work in tandem with any other Dragons in a deck). After their deaths, playing N'Zoth will revive both at once, which can be a game-ender.

Lore

 *  is a level 82 elite circling northeast of, south of the , north of the . Riding Chillmaw are three elite s who spawn shortly after Chillmaw is aggroed.

Trivia

 * This card's art actually depicts Sindragosa, as depicted in the World of Warcraft Trading Card Game "Assault on Icecrown Citadel" series.
 * This card's flavor text is a reference to the Scooby-Doo cartoon.

Patch changes

 * Added.