The Dalaran Heist

The Dalaran Heist is a single-player game mode added with the Rise of Shadows expansion. The mode released on May 16, 2019, 5 weeks after the expansion's launch.

The Dalaran Heist uses a format like the previous single-player campaigns, but with some elements from Adventures as well. The game mode includes five chapters containing eight bosses each. The first chapter is free to play. Additional chapters cost 700 gold or $6.99 USD each, or players can unlock the entire adventure for $19.99 USD.

Reaching the fifth boss of each chapter gives the player 3 Rise of Shadows card packs, and completing all five wings grants a Golden Classic pack, a total of 16 card packs. Players also earn a collectible golden Zayle, Shadow Cloak and two unique card backs for completing all five chapters on both normal or Heroic difficulties.

Rules

 * The objective of the Dalaran Heist is to defeat eight bosses of increasing difficulty to win the run.
 * The player plays as one of nine heroes, starting with a deck of ten cards, which differs for each hero.
 * Initially, only Rakanishu is selectable. Unlocking a chapter unlocks additional heroes.
 * Chapter 2: Vessina, Ol' Barkeye
 * Chapter 3: Kriziki, Captain Eudora
 * Chapter 4: Mr. Chu, Squeamlish
 * Chapter 5: Tekahn, George the Fallen
 * When selecting a hero, the player can choose a Hero Power and starting deck for the hero. New Hero Powers are unlocked by fulfilling certain conditions between games, and additional starting decks are unlocked by defeating a specified number of bosses.
 * Unlocks are kept separate between regular and Heroic modes.
 * The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.
 * The player always goes first. The enemy also does not get The Coin. On round 6, the boss starts with 1 mana crystal, on round 7 the boss starts with 2 mana crystals, and on round 8 the boss starts with 3.
 * After each round, the player is offered three bundles of three cards each. (listed below) The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
 * Should a game end in a tie, the player will be given the chance to try the round again instead of restarting the run.
 * Each chapter starts with a Twist, adding a special condition to every battle. In Anomaly Mode, a random Twist will be used.
 * After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
 * These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.


 * After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
 * Between rounds 3-4 and 5-6, the player will enter a Friendly Encounter. During this section, the player can spend "gold" to modify their deck in various ways offered, such as adding or removing minions from your deck or giving them a permanent buff.

Twists
Each chapter of the adventure has a unique Twist that affects the game.


 * Coin-Filled Coffers: (Chapter 1) The enemy always starts with a 0/3 Cache of Cash in play. When destroyed, two Coins will be added to both players' hands.
 * Imprisoned Minions: (Chapter 2) Each player always starts with a Violet Prison in play. The prisons are dormant, and they each contain a random minion. The prison will be replaced with the aforementioned minion after a number of turns equal to the minion's mana cost. The minion cannot attack on the turn it is summoned unless it has Rush or Charge.
 * Crowded Streets: (Chapter 3) Each player always starts with three random Carts in play, they can either be a Dessert Cart, a Fish Cart, a Meat Cart, or a Fruit Cart. They are dormant and cannot be removed. Their primary purpose is to take up space on the board so that both players can only have up to four minions in play at any time.
 * Swapped Attack and Health: (Chapter 4) The Health and Attack of all minions are swapped.
 * Four Additional Encounters: (Chapter 5) There are four additional bosses in the fifth chapter, for a total of twelve bosses. The last four bosses are always the same for every run. The player picks a Treasure card after rounds 8-11.

Anomaly Mode
Anomaly Mode is unlocked when the player has all five chapters of The Dalaran Heist unlocked. It can be activated by clicking the button above the "Start" button before each chapter. Anomaly Mode adds an additional Twist to the selected chapter. The Twist is rolled before chapter selection and can be seen when selecting it.

Friendly Encounter
Between rounds 3 and 4 and rounds 5 and 6, the player will enter a Friendly Encounter with Bartender Bob in one of his many taverns (or on rare occasions, Bartendotron). Inside his tavern, 4 minions from the player's deck will be placed on the board, and 4 random minions will be placed on Bob's side of the board. The player will receive 3-5 cards from Bob that can modify the player's Adventure Deck, with effects such as adding or removing minions on the board or permanently buffing a specific card. Each of Bob's cards costs 0 or 1 "Gold" (mana), and the player has 2 Gold to spend in the tavern.

Card Bundles
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.

Storyline
The Dalaran Heist is set in Dalaran, a magocratic city that players can also find in World of Warcraft.

In Hearthstone, Dalaran is being watched over by members of the Kirin Tor, who are Vargoth, Kalec and Khadgar. Numerous characters from World of Warcraft's Dalaran make an appearance in The Dalaran Heist as well, along with many other faces that are exclusive to Hearthstone.

Arch-Villain Rafaam gathered villans from previous expansions and recruited miscreants from all around Azeroth, formed the League of E.V.I.L., and attacked Dalaran with the aim of claiming the city for himself and his new comrades.

Dialogue
Most of the dialogue in the adventure happens within the chapters themselves, but some of the dialogue is also heard outside the levels.

General quotes
Selecting The Dalaran Heist adventure
 * Arch-Villain Rafaam
 * ''Join me... for the greatest criminal undertaking in the history of villainy!

Entering Normal Mode (first time)
 * ''Dalaran! A splendid, floating city of magic. I think we will take it!

Entering Heroic Mode (first time)
 * ''Heroic mode increases the difficulty of all the bosses... as well as our ability to gloat when triumphant.

Start of Chapter 1
 * ''Everyone, split up. For this plan to work, we must each do our part.

Selecting a hero (first time)
 * ''We have recruited an elite band of disenfranchised miscreants. Each have their own strengths.

Selecting a hero power (first time)
 * ''As we plunder the riches of Dalaran, we will gail ever greater kleptomaniacal skills.

Selecting a deck (first time)
 * ''You will begin with a modest deck. The rest of our cards... we will take! (mwahahah)

Henchmen's turn 2 on a first boss
 * Heistbaron Togwaggle
 * ''Rakanishu! Be stepping from my lamp for the skulking about and burny-burning!
 * Swampqueen Hagatha
 * ''Vessina, your cold-blooded magics warm my black heart. Unleash havoc!
 * ''A kobold druid? The most magical of vermin. Slay them.
 * Madame Lazul
 * ''Eudora, my favorite mercenary. Great fortune will be yours, should you out-fox our foes.
 * ''Kriziki, your talents were wasted in the Kabal. With us, I promise you will fly again.
 * Blastmaster Boom
 * ''They laughed when I gave a sniper rifle to a gnoll. Aim for the laughter! Shoot!
 * ''Oh good! The muscle's here. You be the brawn, I'll do the thinky-stuff!
 * Arch-Villain Rafaam
 * ''Tekahn, if all you've told me is true, you are an instrumental part of our master plan.
 * ''Your adventurer friends abandoned you, George, but you can always believe in me.

First boss revealed
 * ''The guards and citizens of Dalaran will rise against us. Play dirty. Defeat them.

Second boss revealed
 * ''The city's defenders grow more difficult as we progress. I recommend you start cheating.

First selection of card bundles
 * ''With each victory, our E.V.I.L. organization grows in power. Choose wisely to enhance your deck.

First selection of treasure 
 * ''Grab what you can! Dalaran is littered with powerful artifacts, soon to be ours!

First completion of adventure
 * ''Our E.V.I.L. plan comes together! Check in with the others to see what’s happening elsewhere in the city.

First defeat
 * ''This organization does NOT tolerate FAILURE! But... we are a smidge shorthanded so feel free to try again.

Dalaran Bank
Entering the Dalaran Bank
 * Heistbaron Togwaggle
 * ''The bank of Dalaran! YOU be distracting all the guards. WE be taking ALL the loots!

Turn 1 on a first boss
 * ''Bank guards... adventurers... bah!
 * ''Nobody is wanting us to be stealing loots for some reason.

Generic phrase before encounter
 * ''Adventurers! I am smelling adventurers! Not forgiving them after dungeon diving!
 * ''Townsfolk of Dalaran being angry at looting and mayhem. Always fun-spoiling.

Dr. Boom's Remote
 * ''Ah, Dr. Boom's Remote! Be pushing shiny button, and keep pushing it!

The Box
 * ''Random loot is best loot! Always useful every time.

Untold Splendor
 * ''Ohhh! Untold Splendor is random. Otherwise it be TOLD.

Dagwik Stickytoe
 * ''Oh Stickytoe! He bestest good times kobold prankster!

Elder Taggawag
 * ''I am remembering younger Taggawag, before the legend.

Golden Candle
 * ''Take Golden Candle. Take. Take. TAAAAKKKKE! TAKE CANDLE.

Completion
 * ''Ours, ours, ours! More gold is being here than all of kobold catacombs!

The Violet Hold
Entering the Violet Hold
 * Swampqueen Hagatha
 * ''Magical beasts fill these prison cells. Such beautiful creatures... We must unleash them.

Turn 1 on a first boss
 * ''We won't know who - or what - awaits within these prison cells.

Generic phrase before encounter
 * ''Azeroth's so-called "Heroes" are trying to stop us. Send them to the Spirit Healer!
 * ''The townspeople stand against us. But this is not my first torch-wielding mob.

Elixir of Vile
 * ''The Elixir of Vile! It was Blood Witch Gretta's favorite.

The Hand of Rafaam
 * ''The Hand of Rafaam is cursed. It was even worse when it was attached.

Murgatha
 * ''Take the murloc. Always go murloc.

Soulreaper's Scythe
 * ''Such a beautiful weapon... it reaps. And sows havoc.

Sow the Seeds
 * ''I grew a whole Witchwood with just a handful of chaos seeds.

Completion
 * ''It is done! As we speak magical fiends flood the streets of Dalaran!

The Streets of Dalaran
Entering the Streets of Dalaran
 * Madame Lazul
 * ''I've promised Rafaam dat we will win over de merchant district. By any means...

Turn 1 on a first boss
 * ''De streets are narrow. But, skulking in dark alleys is our specialty.

Generic phrase before encounter
 * ''Adventurers try to stop us! All dey do is run around, stopping evil. Find a hobby!
 * ''De townspeople ignored me when I read their fortunes. "Doom..." "Doom..." "Doom..." I wasn't wrong.

A Prince's Ring
 * ''De Prince's Ring calls to you from de grave. Take it...

Togwaggle's Dice
 * ''Togwaggle's dice are loaded. With bad mojo.

Elixir of Vim
 * ''Ahh, de Elixir of Vim! It is so good... until it is not.

Elistra the Immortal
 * ''We have found... de Immortal! What is overpowered may never die!

Grimmer Patron
 * ''Bring de Grimmer Patron with you. He brings friends.

Orb of the Untold
 * ''An orb of de purest void! It is like a fun-size Old God.

Completion
 * ''De markets are ours! We will re-open dem with merchants friendly to de cause.

Underbelly
Entering the Underbelly
 * Blastmaster Boom
 * ''Okay here's the deal: You gotta keep these sewers clear while I wire up the rockets.

Turn 1 on a first boss
 * ''So I might've accidentally sliced into a toxic sewer gas line... You'll be fine as long as you don't move. Or breathe.

Generic phrase before encounter
 * ''Khadgar sent adventurers to stop us. They'll do anything for money! And WE'RE the “bad guys.”
 * ''The citizens of Dalaran are trying to stop us! Maybe calling our group “E.V.I.L.” was bad PR.

Rocket Backpacks
 * ''Take the Rocket Backpack! Everything's better with rockets. I put rockets in my rockets.

Swampqueen's Call
 * ''One of these treasures is Hagatha's! You can tell by the smell.

Hyperblaster
 * ''The Hyperblaster! We took an ordinary blaster and loaded it with caffeine.

Fly-By
 * ''Hey take the Fly-By! The Kadoom Bot guarantees a win. (For somebody.)

Gnomish Army Knife
 * ''You call that gnomish garbage a knife? THIS is a knife! No wait that's a bomb.

Super Simian Sphere
 * ''These wizard guys put a monkey in a bubble? GENIUS!

Annoy-o Horn
 * ''Hey, hey, take the Annoy-o horn! Rafaam loves it!

Completion
 * ''Rockets are ready! The city almost definitely won't explode and fall from the sky.

Kirin Tor Citadel
Entering the Kirin Tor Citadel
 * Arch-Villain Rafaam
 * ''The city will never be ours until the Kirin-Tor is dealt with. Come with me.

Turn 1 on a first boss
 * ''Atop this citadel await the most powerful mages in Azeroth. Prepare for a long fight.

Generic phrase before encounter
 * ''Adventurers are trying to defeat us! Do not let them complete their quest!

Elixir of Vigor
 * ''With the Elixir of Vigor, your supply of pathetic henchmen will be infinite!

Recycling
 * ''Don't like your cards? Recycle them. It's good for the environment and also very slightly evil.

Robes of Gaudiness
 * ''The Robes of Gaudiness are excellent to wear while making bombastic speeches to heroes.

Big Boomba
 * ''Do you find your lackeys lacking? Two words: Big. Boomba.

Master Scheme
 * ''The different between a "Plan" and a "Master Plan" is the menace of the laughter. (laughs)

EVIL Propaganda
 * ''Our propaganda has been more effective since we made the posters mustache-proof.

Completion
 * ''The Kirin Tor is on the run. Without their leaders, we control the City! Ha-haha-Muwahahaha!

Adventure is completed
 * ''Mine... Mine! This city is all mine! I mean, "ours." The first part of our E.V.I.L. plan is complete!

Release schedule
The Dalaran Heist launched on May 16, 2019. It consists of five chapters, with the first two chapters unlocked on release day, and the rest of the chapters being unlocked every seven days over the following weeks. The first chapter is free to play. Additional chapters cost 700 gold or $6.99 USD each, or players can unlock the entire adventure for $19.99 USD.

Tips

 * For all loading screen tips for The Dalaran Heist, see Tips.