Flesheating Ghoul

Flesheating Ghoul is a common neutral minion card, inducted into the Legacy set, formerly from the Classic set.

Strategy
This 3/3 minion for 3 mana starts off with sub-par stats, but can become very dangerous under the right circumstances. One of the best combos is using a minion with Taunt to protect him while other minions on both sides get killed buffing him with +1 attack per minion that dies. Works extremely well in a aggro deck or against one.

Lore

 * s act as the shock troops for the . These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true . Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.


 * ''Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath.


 * ''Only the Scourge and a few other necromancers know the secret of creating ghouls. Rumors say that zombies transform into ghouls when they make the transcendence to "true undeath", perhaps reclaiming a small portion of their former intelligence in the process. However, s have raised ghouls to their will to fight along side them as well. It is likely they know the secret to as well.

Trivia

 * An old video by Trump shows him reacting to a Ghoul being revived by Redemption and being buffed by its own death, thinking 'it ate itself'. Actually, it is buffing itself from the Spellbreaker's death - it was played second and died simultaneously. Flesheating Ghoul cannot trigger off the same death that summons it.
 * The artwork for this card comes from the World of Warcraft Trading Card Game "Death Knight Starter" series, for the card Ghoul.
 * The minion's sounds are recycled from the unit in Warcraft III.

Patch changes

 * Moved from Classic to Legacy set.
 * Previously: Whenever a minion dies, gain +1 Attack. [3 mana, 2 attack, 3 health, Rare]
 * Previously: Whenever a minion dies, gain +1 Attack. [3 mana, 2 attack, 3 health, Rare]
 * Previously: Whenever a minion dies, gain +1 Attack. [3 mana, 2 attack, 3 health, Rare]