Wisp


 * For the other minion of the same name, see Wisp (Wisps of the Old Gods) or Wisp (Wispering Woods).

Wisp is a common neutral minion card, inducted into the Legacy set, formerly from the Classic set.

Summoned by
As well as being collected in decks, this card can also be summoned by the following card.

Strategy
With its zero mana cost, Wisp is primarily valuable for use as part of rogue combos, providing a cheap way to activate Combo effects. It works well with cards like Edwin VanCleef and Questing Adventurer which are improved by playing cards. They can also be useful in combination with Hobgoblin to have two 3/3 minions for free.

Such combinations aside, the Wisp's low stats and lack of useful abilities generally make it less desirable than other low cost minion cards.

Wisp is directly inferior to Murloc Tinyfin, Desk Imp and Snowflipper Penguin due to its Murloc/Demon/Beast synergy, with the exception of your opponent playing Hungry Crab or Old Murk-Eye.

Lore

 * '' are fey nature spirits who build structures and gather resources. Wisps have the power to detonate, causing a backlash of mana, and can become s. Several thousand of them, known as the "Ancestral Spirits", gathered at the call of the Horn of Cenarius to  to destroy.


 * ''Wisps are the form taken by night elves after death, equivalent to other races' ghosts. Wisps are able to move much faster than ghosts, aiding night elf adventurers in returning to their bodies. According to legend, all wisps are the disembodied spirits of deceased night elves.

This is the original, uncorrupted version of Wisp.

Trivia

 * The artwork for this card comes from the World of Warcraft Trading Card Game "Through the Dark Portal" series, for the card.
 * This card's flavour text references the Battle for Mount Hyjal, where hundreds ancient wisps sacrificed themselves to destroy.

Patch changes

 * Moved from Classic to Legacy set.