Blackwing Technician

Blackwing Technician is a common neutral minion card, from the Blackrock Mountain set.

Strategy
While a measly 2/4 by default, with a Dragon in hand this minion becomes a 3/5 for 3 mana, a strong basic minion for the cost. However, the requirement makes it a poor pick unless your deck has a strong Dragon theme. The +1/+1 buff provided by this minion's Battlecry also makes it susceptible to Silences. Note that the successful activation of the Technician's effect will signal to the opponent that the player has a Dragon in their hand, although which Dragon or Dragons will not be revealed.

Quotes

 * Summon
 * My work is paramount, leave me alone!


 * Attack
 * Stoooop distracting me!

Blackrock Mountain
''If you think shredders are the only things goblins like to tinker with, you are sadly mistaken. The green-skinned technicians within Blackwing Lair love to tinker with “organic chemistry,” creating volatile concoctions from dragon experiments that enhance their own nefarious powers. If you see a Blackwing Technician looking shady, be sure to take note: A dragon is near.''

World of Warcraft

 * ''s can be found in the of  after defeating . These goblins are the only known source of the rare.

Trivia
Ben Brode and Mike Donais have stated that Team 5 considered 10 different versions of Blackwing Technician before reaching the current design, including the following:


 * At the end of your turn, restore 3 Health to your Dragons.
 * At the end of your turn, give a random friendly Dragon +2 Attack.
 * Deathrattle: Gain a Mana Crystal.
 * At the end of your turn, reduce the mana cost of a Dragon in your hand by (1).
 * At the end of your turn, give a friendly Dragon Windfury, Taunt, Divine Shield, or Stealth. (at random)
 * Battlecry: Reveal a random Dragon from your hand. Gain life equal to its Cost.

Part of the original design for Blackwing Technician was to have a card which provided synergy with both the Mech and Dragon types. This would serve to carry on the Mech theme from Goblins vs Gnomes, and also fit with the Technician's lore. One early iteration saw the Technician gaining +2/+2 each time the player drew a Mech or Dragon card. However, both the ability and the dual-synergy theme were eventually discarded, being considered both too powerful and too confusing in building a fitting deck. Brode remarks that this also better fit the ideal narrow focus of the adventure, with support for multiple deck types better suited to a full expansion.

A variety of designs were then tried to evoke the right synergies with the Dragon type. With an emphasis on encouraging players to include high cost Dragons in their decks, one design saw the Technician as a druid card, with its Battlecry grant the player Armor equal to the cost of a random Dragon in their hand. However, both the lore and the Armor-generating mechanic involved ultimately felt too incongruous with the class.

Patch changes

 * Added.