Thunder Bluff Valiant

Thunder Bluff Valiant is a rare shaman minion card, from the Grand Tournament set.

Strategy
A strong minion with a very powerful Inspire effect; your Hero Power Totemic Call will essentially summon a 2/2 or 3/1 minion every turn, and if any totems manage to stick on the board they can receive further bonuses. In addition, totems played directly or via other means such as Flametongue Totem or Totem Golem will also benefit from the Inspire.

The Thunder Bluff Valiant can be a late-game win condition by itself because of the minion presence it can generate if unanswered. It also makes for a fine mid-game play due to its sturdy body.

As well as having synergy with most Hero Power-enabling effects (Maiden of the Lake, Fencing Coach, etc.) this card also works well with Tuskarr Totemic.

Quotes

 * Summon
 * There is a lot at stake here.


 * Attack
 * Do not push me!

Lore
This minion is a Valiant representing, the capital of the tauren.


 *  is the capital  located in the northern part of the region of  on the continent of . The entire city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides. Established by the wise chieftain Cairne Bloodhoof and his stalwart tribe, Thunder Bluff overlooks the verdant land of Mulgore from atop a series of windswept mesas. Prior to the construction of the capital, the tauren had lived as nomads for countless generations, often under attack by marauding bands of . With Thunder Bluff’s founding, however, the proud and good-spirited race was finally granted a permanent home.

Patch changes

 * Added.