Monster Hunt

Monster Hunt is a free single-player game mode added with the The Witchwood expansion. The mode released on April 26, 2018, two weeks after the release of the expansion. Monster Hunt is similar to the game mode of Dungeon Runs featured in Kobolds & Catacombs.

Rules

 * The objective of the Monster Hunt is to defeat eight bosses of increasing difficulty to win the run.
 * The player plays as one of four heroes, starting with a deck of ten cards, which differs for each hero.
 * The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.
 * The player always goes first. The enemy also does not get The Coin. On the final round, the boss starts with 2 mana crystals.
 * After each round, the player is offered three bundles of three cards each. (listed below) The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
 * After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
 * These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.


 * After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
 * If the player beats a run with a given hero for the first time, the hero is given a crown on the selection page.
 * Once the player has beaten the run with all four heroes, the Final Challenge is unlocked.

Heroes
Four special heroes are featured, each having access to a special hero power and special new cards:
 * Tess Greymane – Tracker (Rogue)
 * Darius Crowley – Cannoneer (Warrior)
 * Houndmaster Shaw – Houndmaster (Hunter)
 * Toki, Time-Tinker – Time-Tinker (Mage)

Clearing Monster Hunt with all four classes makes them all join forces against Hagatha the Witch. Completing this Final Challenge earns you a card back.

Starting Cards
Upon starting a fresh Monster Hunt, a player is given a deck of 10 cards. These decks are always the same for that class. Each deck runs one copy of each of the cards in the below lists.

Passives

 * All


 * Tracker


 * Cannoneer


 * Houndmaster


 * Time-Tinker

Treasures

 * General


 * Boss encounters


 * Tracker


 * Cannoneer


 * Houndmaster


 * Time-Tinker

Card Bundles
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.

User consensus is that once a specific bundle type, for example pirates, is chosen it becomes more likely to appear again, allowing the use of "tribe" synergy.

Bosses
Some bosses are exclusive to certain classes.

Tips

 * For all loading screen tips for Monster Hunt, see Tips


 * When playing Tess, an effective strategy is picking card bundles with one or more Jade Shuriken spells. Once one has been played within a game, Tess' hero power Scavenge allows you to easily generate more copies and increase the power of your Jade Golems. The Cult of the Wolf passive synergizes incredibly well with this.
 * When playing Darius, playing your minions on both sides of the Cannon keeps it near the center, and able to hit any enemy minions summoned. Conversely, playing your minions on only one side will push the Cannon outwards and allow it to strike the enemy hero directly.
 * To get the most out of Fire!, manage your minion positioning and number (similar to Chess encounter). This can allow your Cannon(s) to strike two minions at once, which can be extremely useful on certain bosses, for example the Wisps of Azalina Soulthief.
 * Additionally, you can summon small minions for your opponent (such as with Hungry Dragon) so that you can fire multiple times, triggering any Inspire effects.
 * When playing Houndmaster Shaw, get Companionship as soon as possible and Entrenchment so your hero power summons 3/3's with Rush.
 * When playing with Toki, one way to play is with an Open the Waygate deck. Your Hero Power will let you retry. For example, if you use Babbling Book and got a spell you won't use such as Shatter when you have no freezing cards, you can use Temporal Loop to try again.
 * The Double Time passive is incredibly useful, too. If you pick it up, you can use it with spell-producing spells like Primordial Glyph, and better still Time Warp. Just try not to pick anything that is able to damage your board severely, such as Pyroblast, which may kill you if you are low on health and hits you. You can also pair it up with a Robe of the Magi or another Double TIme so that your spells that only targets enemies, such as Cinderstorm, will get a huge boost.