Deck Recipe/Patch changes

This page includes all patch changes associated with Deck Recipe.

Free Decks
 
 * Faire Outcasts
 * Didn’t get a Faire invite? Doesn’t matter! Join these fellow Outcasts and cause a ruckus!
 * Darkmoon Menagerie
 * Petting Zoo
 * Overwhelm your opponent with this aggressive Hunter deck. Deal tons of damage with your minions and keep your opponents on their toes with a wide selection of Secrets.
 * Brainpower
 * Take down your opponent by casting a flurry of spells with this Mage deck. Fire off as many spells as you can, then close out the game with haymakers like Yogg-Saron, Master of Fate!
 * Justice of the Deep
 * Summon minions of all types and empower them with your Librams. Bring them back with N’Zoth to ensure your victory later in the game!
 * Relentless Rally
 * Bring back your impressive early game minions over and over again with Rally!
 * Shattered Secrets
 * Infinite Doomhammer!
 * Crash your opponent’s party with Inara! Combine her with Doomhammer and Stormstrike to quickly burst down your opponent!
 * Big Top Brawlers
 * Demons have taken over the Faire! Summon a swarm of small minions to overwhelm your opponent before they have time to react.
 * Whatley’s Warriors
 * Whatley has assembled together a group of all kinds of minions. Use his Baton to buff them all at once!

Free Decks
 
 * Malicia's Malice
 * Survival of the Fittest
 * Face is the Place
 * Overwhelm your opponent with this aggressive Hunter deck. Deal tons of damage with your minions, weapons, and hero power to quickly end the game.
 * Spell-tacular!
 * Take down your opponent by casting a flurry of spells with this Mage deck. Fire off as many spells as you can, then reload with Mana Cyclone and Evocation!
 * Liadrin's Librams
 * Unlock the power of Librams to bring honor to the Paladin class! Wisdom, Justice, and Hope combine to lead you to victory.
 * Scaled Souls
 * Take to the skies alongside the dragons! If your opponent's board becomes too big, Soul Mirror will give a taste of their own medicine.
 * Looking Sharp
 * Totemic Overload
 * Enhance and copy your totems to take over the game! Power up your totems with Totemic Surge and Bloodlust to end the game.
 * Small but Mighty
 * Tiny in size, huge in potential! Summon a swarm of small minions to overwhelm your opponent before they have time to react.
 * Ahoy, Mateys!

Others
 
 * Faire Outcasts
 * Chain together tons of Outcast effects to quickly end the game! Zai lets you pull off some incredible combos later in the game.
 * Darkmoon Menagerie
 * Ramp up your mana early to summon massive minions of different types. Bring them back with N'Zoth to close out the game!
 * Crashin' Thrashin' Tonks
 * Control the game early with cheap minions before summoning an onslaught of Deathrattle minions. Jewel of N'Zoth will bring them back to close out the game!
 * Sayge's Secrets
 * Your opponent won't know what's coming against this deck full of Secrets! Sayge's power will grow with each Secret you trigger.
 * Justice of the Deep
 * Summon minions of all types and empower them with your Librams. Lady Liadrin and N'Zoth ensure your victory later in the game!
 * The Blood God
 * Summon huge minions with the help of Idol of Y'Shaarj and Blood of G'huun. If your minions fall, bring them back with Mass Resurrection!
 * Shattered Secrets
 * Shuffle the shattered pieces of C'Thun into your deck to empower your cards. Draw the pieces to reassemble C'Thun and destroy your opponent in one blow!
 * Corrupted Waters
 * Corrupt your cards and complete your Quest to enable powerful effects. With your battlecries triggering twice, Y'Shaarj will swiftly end the game!
 * Cascading Corruption
 * Let Y'Shaarj's corruption overcome you to empower your cards and lead you to victory. Tickatus will destroy your opponent's deck for a late game win.
 * Whatley's Warriors
 * Draw and buff up Mechs, Dragons, and Pirates with the help of Ringmaster Whatley and his baton. With your huge Rush minions, you'll be able to take down any foe!

Added
 
 * Demonic Allies
 * Demon Hunters respect power, and these Demons sure are strong! Reduce their costs and play them before your opponent has time to react.
 * Malicia's Malice
 * Using the souls of your allies sounds tough, but Malicia can break it down! Fill your deck with Soul Fragments and use them to fuel your allies and defeat your enemies.
 * Dragon Tales
 * The Druids have allied with Ysera and her Green Dragonflight! Ramp your mana and unleash the might of the Dragons.
 * Survival of the Fittest
 * In the battle of Beasts, yours are sure to be the best! Nourish your pack and they'll surely bloom into champions.
 * One of a Kind
 * Rexxar has exchanged his Beasts for Dragons this time around! Dinotamer Brann and Dragonqueen Alexstrasza are at their strongest when each card in your deck is unique.
 * Strength of the Pack
 * Overwhelm your opponents with a beastly assault! Some minions come back even stronger when they die, so don't let their sacrifice be in vain!
 * Casting Competition
 * Mozaki is a master of more than just dueling! She rules the school when it comes to Spell Damage, so unlock her full power while she's in play!
 * Lightforged Librams
 * Wisdom, Justice, and Hope unite to guide the Paladin class to victory! Unlock the true power of the Paladin by building a deck using only their class cards.
 * Honor Roll
 * You're on a roll if you make the honor roll! Class is in session and it's time to tutor out some big minions to take down your opponent.
 * Spell it Out
 * Don't be a Frazzled Freshman with an empty hand! Priests excel at empowering their minions, and Sethekk Veilweaver will keep the spells flowing.
 * Looking Sharp
 * Rogues can be stealthy and secretive, but nothing does the trick like a good old weapon! Take your pick of these sharp specimens to cut down the competition.
 * Show Me Some Sparkle
 * You're wealthy with Spell Damage! Power up your spells and strike lightning upon your opponents!
 * Galakrond’s Grudge
 * Invoke Galakrond to destroy your opponent with a legion of demons! It’s good to be bad.
 * A Lesson in Soulciology
 * Only a lucky few classes can wield Soul Fragments to power their allies! Malicia will use your Soul Fragments to form an army when the time is right.
 * Ahoy, Mateys!
 * All hands and hooks on deck! Swarm the board with pirates, but manage your resources carefully or you might just end up walking the plank!
 * Bad to the Bone
 * Paying for big minions takes too long! Now that class is in session, you can recruit them from your deck instead!

Removed
 
 * Glaives of Fury (Demon Hunter)
 * Demon Crushers (Demon Hunter)
 * Tree Are Friends (Druid)
 * Flora and Fauna (Druid)
 * Unseal the Vault (Hunter)
 * Pride of the Outlands (Hunter)
 * Reno's Riches (Mage)
 * Lightforged Retribution (Paladin)
 * Liadrin's Librams (Paladin)
 * Scaled Souls (Priest)
 * Shadows of Shattrath (Rogue)
 * Elemental Might (Shaman)
 * Galakrond's Malice (Warlock)
 * Small but Mighty (Warlock)
 * Drop the Ancharrr! (Warrior)
 * It's Prime Time (Warrior)

Modified
 
 * Spell-tacular!
 * New description: Mage’s excel at spellcasting, and that “spells” defeat for your opponent! You won’t need any minions in your deck to ice out the competition.
 * Day of the Dead
 * New description: If 2 copies of a minion just isn’t enough, then this is the deck for you! Play powerful taunt minions and resurrect them until your opponent has run out of resources.
 * Galakrond's Guile
 * New description: The progenitor of dragons has returned, and he isn’t going down without a fight! Command an army of Lackeys to show your opponent that EVIL will always reign supreme!
 * Galakrond's Fury
 * New description: While Galakrond commands the skies, The Lurker Below has dominion over the seas. Play it at the right time to wash away your competition!

Added
 
 * Classic Demon Hunter
 * Command chaotic energies to inflict havoc on your enemies! These Basic and Classic cards will ensure you can cut through anything in your path.
 * Glaives of Fury
 * Slice through your enemies with fel and fury. Hold the board with your weapons, then enter Metamorphosis to finish them off.
 * Demon Crushers
 * Control the early game with defensive plays, then begin summoning an endless onslaught of massive Demons.
 * Flora and Fauna
 * The Marsh is teeming with life! Ramp your mana so the plants of Outland can show the Green Dragonflight how to get the job done.
 * Pride of the Outlands
 * Not even death can stop the beasts of Outland! There's strength in numbers, so use your Deathrattles to keep control of the board.
 * Spell-tacular!
 * You like spells, right? Well then you'll love this Outland-ish creation! It's downright magical.
 * Liadrin's Librams
 * Unlock the power of Librams to bring honor to the Paladin class! Wisdom, Justice, and Hope combine to lead you to victory.
 * Scaled Souls
 * Take to the skies alongside the dragons! If your opponent's board becomes too big, Soul Mirror will give them a taste of their own medicine.
 * Shadows of Shattrath
 * Your Stealth minions are preparing a sneak attack! Use the element of surprise to catch your opponent off guard and achieve a quick victory!
 * Elemental Might
 * Cast powerful spells to storm the battlefield! When it's time to go on the offensive, The Fist of Ra-den will come in clutch to turn the tides.
 * Small but Mighty
 * Tiny in size, huge in potential! Summon a swarm of small minions to overwhelm your opponent before they have time to react.
 * It's Prime Time
 * Power up your Taunt minions and send them into battle! Bulwark of Azzinoth will put in Bul-work to ensure your victory!

Removed
 
 * Ysera's Dream Defenders (Druid)
 * Dragonbane's Devastation (Hunter)
 * Aspects of the Arcane (Mage)
 * Perfect Justice (Paladin)
 * Galakrond's Wit (Priest)
 * Bazaar Burglary (Rogue)
 * Corrupt the Waters (Shaman)
 * The Clutches of Valdris (Warlock)
 * Hack the System (Warrior)

Modified
 </ul>
 * Tree are Friends
 * Unseal the Vault
 * Reno's Riches
 * Lightforged Retribution
 * Classic Priest
 * previous
 * Day of the Dead
 * Galakrond's Guile
 * Galakrond's Fury
 * Galakrond's Malice
 * Classic Warrior
 * previous
 * Drop the Ancharrr!

Added

 * Ysera's Dream Defenders
 * Fight back against Galakrond with forces of the Green Dragonflight! Watch as Ysera unleashes hordes of dragons from the Emerald Dream to turn the tide of battle!
 * Trees are Friends (Druid)
 * Teach the trees to fight back! Cultivate an army of Treants that will tear asunder any who would dare loot and plunder.

</ul>
 * Dragonbane's Devastation
 * Fire your hero power to set traps, recruit reinforcements, or blast down minions! Dragonbane demolishes the board and delivers the final blow!
 * Aspects of the Arcane
 * Team up with blue dragonflight to master magnificent magic! Harness the power of dragons to enhance incredible spells and dominate the game!
 * Lightforged Retribution
 * Harness the power of the light as you strike down foes using only Paladin cards! Take advantage of Lightforged minions to vanquish the League of EVIL!
 * Galakrond's Wit
 * Heal high health minions to protect invokers as they awaken Galakrond. With an endless amount of cards, Galakrond will outlast all!
 * Galakrond's Guile
 * The League of EVIL is conspiring to use Galakrond for devious schemes. Command their Lackeys for powerful combos and outsmart the opposition!
 * Galakrond's Fury
 * Rushing elementals and Overload cards protect your hero until Galakrond is summoned. Unleash an army of storms to rain destruction on your opponent!
 * The Clutches of Valdris
 * Control the game by accumulating cards to empower your minions and enchance your spells. Valdris extends your reach even further, handing your opponent defeat!
 * Drop the Ancharrr!
 * Make your opponent walk the plank with an aggressive onslaught of pirates! Ancharrr ensures the plundering will continue!

Removed

 * Nature's Restoration and Untapped Potential (Druid)
 * The Scrap Hunter (Hunter)
 * Archmages of Dalaran (Mage)
 * The Sunreavers' Secrets (Paladin)
 * Activate the Obelisk (Priest)
 * Cursed Crew (Rogue)
 * Underbelly Underlings (Shaman)
 * Supreme Archaeology (Warlock)
 * Droppin' the Boom (Warrior)

</ul>

Modified
 </ul>
 * Perfect Justice
 * Bazaar Burglary
 * Corrupt the Waters
 * Hack the System

Added

 * Untapped Potential (Druid)
 * Unseal the Vault (Hunter)
 * Reno's Riches (Mage)
 * Perfect Justice (Paladin)
 * Activate the Obelisk (Priest)
 * Bazaar Burglary (Rogue)
 * Corrupt the Waters (Shaman)
 * Supreme Archaeology (Warlock)
 * Hack the System (Warrior)</ul>

Removed

 * Trees Are Friends (Druid)
 * Animal Instincts (Hunter)
 * Khadgar's Creations (Mage)
 * Shirvallah's Chosen (Paladin)
 * Whispers from the Grave (Priest)
 * The Heist (Rogue)
 * Swamp of Horror (Shaman)
 * Hand of Gul'dan (Warlock)
 * Wings of War (Warrior)</ul>

Added

 * Nature's Restoration (Druid)
 * The Scrap Hunter (Hunter)
 * Khadgar's Creations (Mage)
 * Summon powerful minions with the help of Khadgar and Kalecgos. Keep your opponent's minions at bay with freeze effects and devastating board clears!
 * Archmages of Dalaran (Mage)
 * The Sunreavers' Secrets (Paladin)
 * Whispers from the Grave (Priest)
 * Summon an army of Deathrattle minions to do your bidding. With the aid of the shadows, every Deathrattle will work to your advantage.
 * Day of the Dead (Priest)
 * Summon and heal huge Taunt minions to take over the game. If they fall, resurrect them with the help of Catrina Muerte!
 * The Heist (Rogue)
 * Snatch cards from other classes to improve your own. If you don't know what you're going to get, how will your opponent?!
 * Swamp of Horror (Shaman)
 * Survive your opponent's assault with Hagatha's help. Create an army of massive minions with Muckmorpher and Eureka!
 * Underbelly Underlings (Shaman)
 * Hand of Gul'dan (Warlock)
 * As your hand size grows larger, your minions grow stronger. With a full hand, you'll easily overwhelm your opponent with giant minions.
 * Ultimate Impfestation (Warlock)
 * Droppin' the Boom (Warrior)</ul>

Removed

 * Feral Frenzy (Druid)
 * I Hunt Alone (Hunter)
 * Spells are fun, SO FUN! (Mage)
 * Power of the Dragonhawk (Mage)
 * Kangor's Endless Army (Paladin)
 * Awesome Augmentation (Priest)
 * Surrender to Madness (Priest)
 * The Necrium Trials (Rogue)
 * Witchwood Awoken (Shaman)
 * Big Bad Voodoo (Shaman)
 * Hir'eek's Offering (Warlock)
 * Reckless Ritual (Warlock)
 * The Boomsday Project (Warrior)</ul>

Added

 * Feral Frenzy (Druid)
 * Take matters into your own hands! Improve your hero's Attack to enable Gonk's Raptors to take over the battle.
 * Animal Instincts (Hunter)
 * Boots the power of your beats with the Spirit of the Lynx. Swarm the board early, then get even more beasts with the help of Halazzi!
 * Power of the Dragonhawk (Mage)
 * The Dragonhawks LOVE fire! Upgrade your hero power for even MORE FIRE! Set enough things on fire and you might even summon the Firelord himself...
 * Shirvallah's Chosen (Paladin)
 * Shirvallah's Tigers say they're the strongest fighters in Stranglethorn. Enhance your minions with powerful spells to test their might.
 * Surrender to Madness (Priest)
 * Bwonsamdi's Zombies don't say dead for long. Shuffle your fallen minions into your deck with Spirit of the Dead, then power them up with Surrender to Madness!
 * Cursed Crew (Rogue)
 * Big Bad Voodoo (Shaman)
 * Da Frogs are big into voodo, 'mon. Embrace your darker side and evolve your minions for powerful and unpredictable results!
 * Hir'eek's Offering (Warlock)
 * Swarm the board with sacrificial minions to offer to the Spirit of the Bat. End the game by unleashing the mad god Hir'eek upon your opponent!
 * Reckless Ritual (Warlock)
 * The trolls will sacrifice just about anything to win. Manipulate your discard effects to umlock extra power and take over the game!
 * Wings of War (Warrior)
 * War Master Voone is building an army of dragons to take the Rumble by storm. Turn your foes to ashes with their powerful battlecry effects!</ul>

Removed

 * Out of the Woods (Druid)
 * Flark's Fireworks (Hunter)
 * Shooting Stars (Mage)
 * Greymane's Alliance (Paladin)
 * Quest For Immortality (Priest)
 * Stolen Research (Rogue)
 * The Storm Bringer (Shaman)
 * The Omega Project (Warlock)
 * Demonology Lab (Warlock)
 * The Gilneas Armory (Warrior)</ul>

Added

 * Trees are Friends (Druid)
 * Teach the trees to fight back! Cultivate an army of Treants that will tear asunder any who would dare loot and plunder.
 * Flark's Fireworks (Hunter)
 * Have a bomb? Want to attach another bomb, strap on some rockets, then watch everything explode? Then Boommaster Flark has a deck for you!
 * Shooting Stars (Mage)
 * Mages have learned how to wield the very power of the stars. Combine Spell Damage with devastating effects to erase your enemies from existence!
 * Kangor's Endless Army (Paladin)
 * Build a custom Mech army! Magnetic Mechs combine to create all new ways to smash your opponent.
 * Quest For Immortality (Priest)
 * Zerek, Master Cloner will conduct any experiment necessary to achieve immortality. Copy Deathrattle minions and discover the secret for yourself!
 * Awesome Augmentation (Priest)
 * Priest Scientists are hard at work discovering how to hit someone really, really hard. Buff up a minion and share your findings - with your opponent!
 * Stolen Research (Rogue)
 * "Borrow" ideas from your opponent by generating cards from their class, then use them for profit. Who knew being a scientist was so easy?!
 * The Necrium Trials (Rogue)
 * Myra Rotspring is studying the effects of Necrium and has nicknamed it "Artificial Death." Test subjects say it feels just like the real thing!
 * The Storm Bringer (Shaman)
 * The Netherstorm is home to fearsome Elementals. Harness their power and bring destruction to your foes at lightning speed!
 * The Omega Project (Warlock)
 * The clock is ticking. Reach 10 Mana Crystals to unlock the power of the Omega Project and bring doom to any who stand in your way!
 * Demonology Lab (Warlock)
 * The scientific field of study favored by Warlocks is all about experimenting on Demons and ghosts. Don't worry, they won't mind... probably.
 * The Boomsday Project (Warrior)
 * Dr. Boom's Mech factory is developin DEADLY technology. (Dr. Boom's Guarantee: Probably more deadly for your opponent!)</ul>

Removed

 * Victory at Hand (Druid)
 * Dragons of the Swamp (Hunter)
 * Book of Specters (Mage)
 * Shields of the Light (Paladin)
 * Shadowreaper's Revenge (Priest)
 * Moonlight Vigil (Priest)
 * Shrouded in Secrecy (Rogue)
 * Ghostly Echoes (Rogue)
 * Remorseless Winter (Shaman)
 * The Dark Pact (Warlock)
 * Witch's Bargain (Warlock)
 * Rush In! (Warrior)</ul>

Added

 * Victory at Hand (Druid)
 * Take advantage of card effects that become more powerful with lots of cards in your hand. Overwhelm enemies with a constant stream of minions!
 * Dragons of the Swamp (Hunter)
 * The denizens of the marsh love to be in the presence of death. Join their hunt and your opponents will fall prey to the monsters of the Witchwood!
 * Book of Specters (Mage)
 * The Book of Specters contains tales of many monsters. None are more terrifying than the heartless Elementals, ready to devour any who cross their path.
 * Greymane's Alliance (Paladin)
 * Genn Greymane joins forces with the Silver Hand, using only even-Cost cards to purge Gilneas of the Witchwood's encroaching evils.
 * Moonlight Vigil (Priest)
 * Baku's presence infuses your Hero Power with moonlight in this deck of only odd-Cost cards. Keep your minions healthy, then empower them!
 * Ghostly Echoes (Rogue)
 * The Witchwood is no place to travel alone... echoes of past tragedies linger in the air, threatening to drive mad any who overstay their welcome.
 * Witchwood Awoken (Shaman)
 * The Witchwood stirs, awoken by the magics of Hagatha herself! Your powerful spells and minions assure you maintain complete control of the battlefield.
 * Witch's Bargain (Warlock)
 * Power may come at a price, but seeing your enemies cower before you is worth any cost. Unleash the very darkness of the Witchwood!
 * Rush In! (Warrior)
 * Your minions are looking for a fight, and they know how to win! Punish your opponent's every move and smash your way to an overwhelming victory!
 * The Gilneas Armory (Warrior)
 * Tank Up with this deck of all odd-Cost cards. Taunt your opponents as they run out of resources, then blast them with the power of Ragnaros himself!</ul>

Removed

 * Pestilence (Druid)
 * The Eternal Hunt (Hunter)
 * Fire and Ice (Mage)
 * Call to Arms (Paladin)
 * Dragon's Call (Priest)
 * The Dig (Rogue)
 * Totemic Call (Shaman)
 * Merciless Sacrifice (Warlock)
 * Guarding the Shard (Warrior)
 * Armor Up! (Warrior)</ul>

Added
 </ul>
 * Out of the Woods (Druid)
 * Recruit the mighty creatures of the dungeon to your cause! Clone your party and overwhelm your foes with powerful Deathrattle effects.
 * I Hunt Alone (Hunter)
 * Even though your deck has no minions, you'll never truly be alone. Set deadly traps and summon allies until you're ready to finish off your foes with Rhok'delar!
 * Spells are fun, SO FUN! (Mage)
 * Mage is all about big, flashy spells. But what kind of minions do you want in a deck like that? Ones that give you MORE spells! Once you've had your fill of slinging magic, use Dragoncaller Alanna to summon the fury of the mighty Red Dragonflight!
 * Call to Arms (Paladin)
 * Your Silver Hand Recruits are ready for action! Call upon the power of your eager recruits. They've been training heavily and are ready to prove their worth and Level Up! on the battlefield
 * Dragon's Call (Priest)
 * Harness the power of the Dragon Soul to strike fear into your opponent's heart. Unleash the twilight dragons upon your foes, leaving you and your hoard of loot alone.
 * Shrouded in Secrecy (Rogue)
 * Sonya Shadowdancer has signed a secret pact with the Fal'dorei. Help your new allies swarm the battlefield again and again until your enemy is no more.
 * Totemic Call (Shaman)
 * Winds, obey my command! Bless your simple totems with enchantments to keep them alive. Once the ritual is complete, summon Al'Akir the Windlord to crush your foes!
 * The Dark Pact (Warlock)
 * Bloodreaver Gul'dan has acquired a weapon of insurmountable power and entered into a dark pact to wield it. Do you dare unlock the power of the Skull of the Man'ari and the demons that serve it?
 * Armor Up! (Warrior)
 * Outlast your opponents in this war of attrition. Why just wear armor when you can fight with it?! Keep your armor high and finish the game with an army of Mithril Golems.

Removed

 * The Lotus’ Golems (Druid)
 * Deathtrap (Hunter)
 * Kabalist Mixology (Mage)
 * Primordial Blessings (Paladin)
 * Awakenings (Priest)
 * Jades of Death (Rogue)
 * Storm, Earth, and Fire (Shaman)
 * Feed the Void (Warlock)
 * No Pain, No Gain (Warrior)</ul>

Added
<ul style="column-count:3">
 * Pestilence (Druid)
 * Corrupt the wilds and disrupt the natural order! Control a swarm of poisonous spiders, scarabs, and big Taunt minions to whittle your opponent down and show them that none can withstand the might of the Scourge.
 * The Eternal Hunt (Hunter)
 * Deathstalker Rexxar commands a horde of Deathrattle minions. Send your minions to die and raise them from their graves. Finish off your foe by stitching together beasts and forming grotesque Zombeasts.
 * Fire and Ice (Mage)
 * Frost Lich Jaina is summoning elementals to do her bidding and is adding a frosty touch. Mix the power of fiery and frosty elementals to burn and freeze your foes
 * Shields of the Light (Paladin)
 * Take the fight to the Lich King and go offensive with your Divine Shield minions! Wield the power of the divine to bolster your minions and weapons in the fight against evil.
 * Shadowreaper's Revenge (Priest)
 * The Void shall burn you! Use the power of the Ligh to accumulate fuel with Lyra the Sunshard. Then unleash the dark power of Shadowreaper Anduin and your army of spell damage minions and spells.
 * Jades of Death (Rogue)
 * Valeera and Aya Blackpaw team up to wreak havoc on their foes. Command your army of Deathrattle and Jade minions to gain early tempo and finish off your opponent with Valeera the Hollow and N'Zoth, the Corruptor.
 * Remorseless Winter (Shaman)
 * Control the elements of the frost and stop your opponent cold in their tracks. Freeze the blood in your enemies' veins and use ice to bolster your own minions!
 * Merciless Sacrifice (Warlock)
 * True power comes at a price. Sacrifice your own minions to feed your others and embrace the darkness of the San'layn.
 * No Pain, No Gain (Warrior)
 * Your minions are ready and willing to do your bidding and whatever it takes to succeeed. Deal damage to your own minions and finish the job as Scourgelord Garrosh, cleaving a path to victory with Shadowmourne.</ul>

Removed
<ul style="column-count:3">
 * Might of the Dino King (Druid)
 * Dinomancer (Hunter)
 * Flames of the Phoenix (Mage)
 * Dragons of Justice (Paladin)
 * C'Thun's Clutch (Priest)
 * Gadgetzan Dockside (Rogue)
 * Murloc Association (Shaman)
 * Demons of the Kabal (Warlock)
 * The Goons’ Empire (Warrior)</ul>

Added
<ul style="column-count:3"> </ul>
 * Might of the Dino King (Druid)
 * Dragons and tigers and dinos, oh my! Grow quickly and summon big dinosaurs to draw out Barnabus to stomp your opponent.
 * Dinomancer (Hunter)
 * Set down your bow, and claim the Dinomancer title. Summon beasts and then supersize them using your new hero power!
 * Flames of the Phoenix (Mage)
 * The chaotic fire elementals hunger for destruction! Harness their powers to melt your opponent's minions away.
 * Primordial Blessings (Paladin)
 * Who really wants small minions? Make them mighty and dinosized! Cast spells on your small minions to power the crystals and unleash the mighty Galvadon.
 * Awakenings (Priest)
 * Summon forth a glorious host of Deathrattle minions to receive the Light's ultimate boon.
 * The Dig (Rogue)
 * Pirates are searching the ice caverns of Un'goro for hidden treasure. Play the same minion multiple times and unearth the Crystal Core to empower the rest of your scoundrels!
 * Storm, Earth, and Fire (Shaman)
 * The elements have come to your aid! Call upon hordes of elementals, create mighty storms, and crush all who stand in your path...
 * Feed the Void (Warlock)
 * Discard your cards into the volatile Nether Portal. Tear open the rift and unlock a limitless legion of imps!
 * Guarding the Shard (Warrior)
 * Shields up! You are forging Sulfuras but you need more time. Use taunt minions to protect your hero until you seize the legendary hammer and SWAT SOME INSECTS!

Removed
<ul style="column-count:3"> </ul>
 * The Ancient Gods (Druid)
 * Band of Beasts (Hunter)
 * Madness and Magic (Mage)
 * The Mean Market (Paladin)
 * Hidden Dragon (Priest)
 * Echoes of Death (Rogue)
 * Totally Totems (Shaman)
 * Ancient Hordes (Warlock)
 * Serve the Old Gods (Warrior)

Added
<ul style="column-count:3"> </ul>
 * The Lotus' Golems (Druid)
 * Channel the power of the Jade Golems. These minions get stronger for each one you play, so play as many as you can!
 * Band of Beasts (Hunter)
 * Those of you not scared of beasts have clearly never seen one with tons of weapons attached. Suit up your beasts and get 'em out there!
 * Kabalist Mixology (Mage)
 * The greatest leaders in the Kabal combine their powers into a mixture of fury! Your deck has only one of each card so your leaders can unleash their full power!
 * The Mean Market (Paladin)
 * The Goons have helped you procure a few… implements. Power up the minions in your hand before sending them out on a job.
 * Hidden Dragon (Priest)
 * Kazakus has always had a soft spot for Dragons. Combine his potions and their fiery might to overwhelm your opponents!
 * Gadgetzan Dockside (Rogue)
 * The pirates are the closest thing to legitimate trade you’ll get in Gadgetzan. Dock your ship and let loose a tide of piracy to rush down your opponent!
 * Murloc Association (Shaman)
 * One of Gadgetzan’s fishier districts plays home to roving groups of Murlocs. Once you get enough of them together, they can overrun the enemy with a well-timed spell.
 * Demons of the Kabal (Warlock)
 * The Kabal traffic in some dark magics…. Unleash your darker side and summon some of the most evil demons this side of Azeroth.
 * The Goons’ Empire (Warrior)
 * Use every trick in the Grimy Goons' playbook to get one up on your opponent. Finish them off with a huge minion you’ve empowered in your hand.

Removed
<ul style="column-count:3"> </ul>
 * Overwhelming Numbers (Druid)
 * Whispers of Death (Hunter)
 * Dragonfire (Mage)
 * Shields Up! (Paladin)
 * Strike With the Shadows (Priest)
 * Empowered Spells (Rogue)
 * Minion Evolution (Shaman)
 * Handlock (Warlock)
 * Reno Jackson (Warrior)

A few deck recipes have been updated. All Classic recipes now include the Classic legendary for that class.

Added
<ul style="column-count:3"> </ul>
 * The Ancient Gods (Druid)
 * Use the Druid's Mana-generating spells to summon the servants of the Old Gods way ahead of schedule.
 * Whispers of Death (Hunter)
 * Do not fear death, hero; your minions are useful to you both dead and alive. Keep trading your minions for theirs; you will eventually overwhelm them.
 * Madness and Magic (Mage)
 * Cast as many spells as possible: Each one will fuel the reawakening of Yogg-Saron.
 * Shields Up! (Paladin)
 * Protect your minions with Divine Shield and they'll be able to take on two enemies at a time!
 * C'Thun's Clutch (Priest)
 * Heal your minions to keep them alive long enough to see the rise of the horrific C'Thun!
 * Echoes of Death (Rogue)
 * Trade your minions aggressively! Most of them give you an advantage when they're killed, so sacrifice away.
 * Minion Evolution (Shaman)
 * Summon as many minions as possible before evolving them! Evolve minions that have already done work for you to maximize your value!
 * Ancient Hordes (Warlock)
 * Bolster your armies with the innumerable minions of the Old Gods. Swarm the board with smaller minions to overwhelm your opponent.
 * Serve the Old Gods (Warrior)
 * Protect yourself as your devotion to C'Thun grows. Amass enough armor that your opponent's efforts become futile before the Old Gods!

Removed
<ul style="column-count:3"> </ul>
 * Ferocious Beasts (Druid)
 * The Thrill of the Hunt (Hunter)
 * Spells Unending (Mage)
 * Tide of Murlocs (Paladin)
 * Dragonflight (Priest)
 * It's Combo Time (Rogue)
 * Murlocs Unleashed (Shaman)
 * Demon Horde (Warlock)
 * Unleash Your Rage (Warrior)

Modified

 * Tide of Murlocs (Paladin)
 * replacing Old Murk-Eye with a second Guardian of Kings.

First time introduced Deck Recipes, with the following: <ul style="column-count:3"> This deck only has one copy of each card in it, so that Reno Jackson can bring you back from the brink!
 * Classic Druid
 * Classic Hunter
 * Classic Mage
 * Classic Paladin
 * Classic Priest
 * Classic Rogue
 * Classic Shaman
 * Classic Warlock
 * Classic Warrior
 * Ferocious Beasts (Druid)
 * Continuously assault your opponent with the most ferocious beasts Azeroth has to offer. And a few non-beasts. They're honorary beasts.
 * The Thrill of the Hunt (Hunter)
 * This Hunter deck is one of the most aggressive in the game. Remember: if you're not attacking their hero, you're probably doing it wrong.
 * Spells Unending (Mage)
 * This deck is packed with tons of minions who find you more cards. Trade your spells and minions for theirs aggressively to leverage the extra cards you’re getting.
 * Tide of Murlocs (Paladin)
 * Summon the greatest army of the tides. You’ll need to practice your battle cry! All together now: "MRGGLGLGGGL!"
 * Dragonflight (Priest)
 * Survival is key when dealing with dragons. If you can last long enough, your big dragons will end up taking over the late game.
 * It's Combo Time (Rogue)
 * Combo multiple cards together in a single turn for maximum effectiveness! Keep control and pair your cards effectively.
 * Murlocs Unleashed (Shaman)
 * Try rushing down your opponents using the Murloc’s aggressive synergies and finish them off with direct damage.
 * Demon Horde (Warlock)
 * Fill your board up and keep it full. Many of your cards become more powerful when you have tons of minions on the field, so decide carefully how your minions attack.
 * Unleash Your Rage (Warrior)
 * Dealing damage to your own minions is your path to victory here. Keep them alive long enough to take damage multiple times.
 * Overwhelming Numbers (Druid)
 * What is better than three minions? Seven, of course! Summon an army of smaller minions, and grow them into huge monsters.
 * Deathtrap (Hunter)
 * Set traps to protect yourself as you control the pace with other spells. End the game with some of your bigger minions or a flurry of damage to your opponent’s hero.
 * Dragonfire (Mage)
 * The ancient dragons will crush all opposition, assuming you live long enough to summon them. Nefarian told me to tell you not to embarrass him by dying.
 * Dragons of Justice (Paladin)
 * Keep your opponent's board clear and finish the job with your high cost dragons.
 * Strike With the Shadows (Priest)
 * Take matters into your own hands. Trade in some healing spells for deadly shadow magic and aggressive minions!
 * Empowered Spells (Rogue)
 * Surprise your opponent with just how much damage you can do. Spell Damage minions will strengthen your spells to help finish the job.
 * Totally Totems (Shaman)
 * On their own, each totem is fairly weak, but amassing an army of them can be quite scary. It'll help you win the game, too.
 * Handlock (Warlock)
 * You’ll want to stay alive while using your Hero Power as much as possible, some of your cards get better the more cards you have in your hand.
 * Reno Jackson (Warrior)