Nerubian Prophet

Nerubian Prophet is a common neutral minion card, from the Whispers of the Old Gods set.

Strategy

 * Ideally, players should wait at least three turns before playing their Nerubian Prophet, even if it is not in their starting hand. Even a late-game Nerubian Prophet can have an impact on the game because it increases a player's tempo when being played in succession with other cards.
 * However, if you are in top deck-mode (having no other cards to play), don't hesitate to play your Prophet. Waiting for it to become cheaper will usually not help your situation.
 * Because Nerubian Prophet has a printed Mana Cost of (6) in all zones but your hand, it synergizes with effects that care about high card costs.
 * For instance, it helps Joust-decks to win jousts more often while not necessarily being expensive to play while in your hand.
 * Most importantly, it provides a great target for Evolve and Master of Evolution as well as Recombobulator, with the possibility of "cheating" a powerful minion into play very early on.
 * In summation, Nerubian Prophet is a very limited card. It can be useful for decks that keep cards in their hand very long (e.g. Handlock), or for decks built around Evolve. In most other cases however, it is too unwieldy to be of much use.

Lore

 * ''Nerubians are an ancient race of intelligent arachnoids native to within the kingdom of.

Patch changes

 * Added.