Ironhide Direhorn

Ironhide Direhorn is a common druid minion card, from the Rastakhan's Rumble set.

Strategy

 * With stats of 7 mana 7/7, its powerful Overkill effect is almost free, which makes it an excellent big minion in the Arena.
 * As a big Beast, this can be a key minion for Beast combo. Oondasta, Predatory Instincts and Stampeding Roar can drastically enhance its value. Note that Witching Hour may resummon 5/5 runts if its Overkill effect once triggered.

Lore

 * ''s, also known as triceratops, are three-horned s found mainly on, the and the . These saurian titans populate many islands in the . Though they can seem like gentle giants, they are among the toughest and strongest of all things that walk on . Even at a tiny size, direhorns are known to wreak havoc on unsuspecting victims.


 * ''The s are regarded for their beast taming, and one of their greatest allies is that of the direhorn. With plated skin that can be harder than plate armor and spikes protruding from various directions, direhorns offer protection both for themselves and their masters. It was custom for a direhorn's future master to be the first to see it when it broke free from its shell. The Zandalari breed specific direhorn species for their small size for use as mounts. A common coming-of-age rite among the Zandalari is to travel to one of the violent, beast-ruled islands near the to steal or subdue a wild creature, such as a direhorn or devilsaur. Before a Zandalari sets out to tame a direhorn, they are known to traditionally carve sigils into their arm with ceremonial horns, speak to a bestial loa, drink a wild draught, wear a twin-tusk mask, and "roar with the inner voice". There is an old Zandalari saying about wild direhorns: "Run!"


 * ''The Zandalari recently deployed direhorns for use as living war engines to aid them in defending the and their mogu allies on the Isle of Thunder.

Patch changes

 * Added.