Talk:Lock and Load

Triggered effect
I've posted a query about this over at Talk:Triggered effect. -- Taohinton (talk) 20:08, 8 August 2015 (UTC)

Warning: there is more than one data page for cards with this name.
Is it going away on its own or should I prod someone? -- Karol007 (talk) 17:18, 21 August 2015 (UTC)


 * If refreshing the page doesn't fix it, it probably won't go away by itself. I've fixed the problem. -- Taohinton (talk) 00:27, 22 August 2015 (UTC)

Collectible hunter cards.
I made a table of all collectible hunter cards in the game but it for some reason includes Steady Shot. I don't know if this is a problem with Steady Shot or with my table but I'm unsure of how to fix it. I ran into the same problem with Grand Crusader and Reinforce. --Beanchagbear (talk) 17:49, 25 August 2015 (UTC)
 * Adding "|collectible=false" to both Steady Shot and Reinforce seems to have removed them from the lists though I'm unsure of how this affects other things, as the starting Hero Powers could be considered collectible by some people. As such, I have refrained from adding the tag to other Hero Powers. As far as I can tell, this will only change when a function calls for all collectible class cards which only happens with Lock and Load and Grand Crusader. Let me know if this broke anything and we should find another fix for these lists or maybe just remove them. --Beanchagbear (talk) 14:56, 26 August 2015 (UTC)
 * Yes, it's a debatable issue I've pondered before. In theory they are kind of collectible, in that you can choose reliably (in fact more reliably than anything else) to play with them. On the other hand, they aren't really cards; but they are according to the game data, which handles everything that way. Making them uncollectible is fine for practical purposes; it should only affect lists which specify collectibility but not card type, which I don't think we have any of currently. Conceptually it would be best to mark them apart from the other cards, but the downside would be they wouldn't be included in lists those on Healing, which wouldn't be a great loss but doesn't seem ideal. Uncollectible is fine for the meanwhile. -- Taohinton (talk) 22:19, 26 August 2015 (UTC)

Yogg Saron and lock and load
Can someone add a section on this please? I dont have the refs. Aegonostic (talk) 01:45, 26 July 2016 (UTC)


 * If you're referring to how Yogg and Lock and Load interact, that's already explained on Yogg's page. It makes sense to gather all that info on the Yogg page, since that's the card which introduces the truly unusual behaviour, and also already contains explanations of dozens of other interactions; otherwise we'd have to add notes re: Yogg to a ton of card pages, and likewise for every other special effect. The rules from a Lock and Load perspective aren't actually affected by Yogg. -- Taohinton (talk) 01:54, 26 July 2016 (UTC)


 * I will defer to your judgment. Aegonostic (talk) 19:43, 31 July 2016 (UTC)