The Steel Sentinel


 * ''For the boss cards of the same name, see The Steel Sentinel (Normal boss card) and The Steel Sentinel (Heroic boss card).

The Steel Sentinel is a boss found in the League of Explorers adventure. It is the second boss in the adventure's fourth and final wing, Hall of Explorers.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Heroic
One possible strategy its to use priest. Since the class possesses a good selection of removal the player has a higher chance to counter the Sentinel's cards:


 * Against the weapons a player can use Acidic Swamp Ooze, Bloodsail Corsair or Harrison Jones combined with Youthful Brewmaster.


 * Stampeding Kodo and Shadow Word: Pain can destroy Armorsmiths but is also wise to save one for Blingtron 3000.


 * Big Game Hunters can slay both North Sea Krakens.


 * For Tirion Fordring, Master Jouster, Lord of the Arena, and Tuskarr Jouster the class has Shadow Word: Death, Mind Control and Entomb (it is good to save one of the last two for Tirion, so the opponent will not gain an additional weapon), also, Emperor Cobra can help with removal.


 * Elven Archer, Argent Squire and Shadow Madness can take Argent Horseriders (Also another good target for Stampeding Kodo) and Scarlet Crusaders.

The strategy is simple, if the player controls the board until the boss has used both Brawl and Enter the Coliseum the enemy will lose his only ways of board clearing and will slowly lose control of the game. Since the deck is full of removal his stronger minions will hardly be a menace if the player manages their resources well. To ensure victory it is wise to fill the last part of the deck with cards like Imp Master (to fill the board with minions), Novice Engineer and Acolyte of Pain (for card draw), Jeweled Scarab (it has the chance to discover another Shadow Word: Death), Enhance-o Mechano or Kel'Thuzad (to make great board trading/damage).

Another good strategy is the Dreadsteed Warlock deck, which uses Dreadsteed in combination with Kel'Thuzad or Baron Rivendare to summon many copies of Dreadsteed. The Dreadsteeds will be able to do 1 damage each every turn, becoming an effective method to damage enemy minions. Dreadsteed is also very strong against the peculiarities of the Steel Sentinel AI, which will frequently use removal on the Dreadsteed, however futile that may be. The warlock class also features one of the best cards against the Sentinel, Twisting Nether.

Dialogue
Before match
 * Arch-Thief Rafaam
 * ''Such lovely toys. A shame you keep breaking them.

Introduction
 * The Steel Sentinel
 * ''CLANK

Emote Response
 * The Steel Sentinel
 * ''CLANK

Turn 1
 * Brann Bronzebeard
 * ''That’s armor! Cost me months in Blackrock sifting through dragon dung.

Turn 3
 * Sir Finley Mrrgglton
 * ''I dispatched the animated swords in the east hall. Elise, whom shall I aid?
 * Elise Starseeker
 * ''Get to Reno in the main storeroom! He’s surrounded by Boom Bots!

Turn 5
 * Arch-Thief Rafaam
 * ''You all seem busy. I’ll just help myself to this lovely brooch.


 * Turn 7
 * Elise Starseeker
 * ''Brann, he's animating the library books! I'll handle the flying hammers in the Lordaeron exhibit.

Victory
 * Elise Starseeker
 * ''We've got the museum secured – explorer, take the fight to Rafaam!

Lore
The Steel Sentinel is original to Hearthstone. This suit of armor once belonged to, after whom Anduin Wrynn was named by his father Varian, and was collected and put on display in the Hall of Explorers by the League of Explorers. It was later brought to life by Arch-Thief Rafaam using the Staff of Origination, in order to serve as a distraction while he attempted to ransack the Hall.

Following the Sentinel's defeat, the armor's left greave remained intact, and was given by Brann Bronzebeard to the explorer during their final battle with Arch-Thief Rafaam. The armor subsequently reappears in slightly tamer form as Animated Armor.

Patch changes

 * Added.