Solar Eclipse

Solar Eclipse is a common druid spell card, from the Madness at the Darkmoon Faire set.

How to get
As well as being collected in decks, this card can also be generated by the following card.
 * Generated by

Strategy
Solar Eclipse has the potential to be an extremely potent card when combined with the right spell; in many cases, it can act as an extra copy of another spell for a fixed 2 mana. Solar Eclipse's flexibility is one of its strengths, but there are a few spells that prove especially powerful with it:


 * Cenarion Ward will create two very powerful minions and grant you a massive 16 armor for 10 mana. (In Wild, Moonglade Portal is a lower-cost alternative with similar results. )
 * Arbor Up will summon two 6/4 Treants and two 4/3 Treants for 7 mana. Any minions you already have on board will also get a whopping +4/+2.
 * Savage Roar can give your minions and hero +4 attack for 5 mana total, enabling you to burst down opponents from a wide board more reliably.
 * Branching Paths can give you 24 Armor, draw you four cards, act as a pseudo Savage Roar, or some combination of those effects depending on the options you choose.

Also, while not nearly as competitively viable than the above options, the following cards can also be fun to double up on with Solar Eclipse:


 * Starfire acts as an 8-mana Pyroblast that replaces both itself and the Eclipse.
 * Breath of Dreams can act like an Overgrowth that also replaces both cards. Overgrowth itself will send you straight from 6 to 10 mana.
 * Survival of the Fittest will give all minions you own an enormous +8/+8 bonus, even the smallest minions into formidable threats. (You can use Forest Warden Omu, Emperor Thaurissan, or some other discount effect to play both in one turn.)
 * Ultimate Infestation will deal 10 damage, summon two 5/5 minions, grant you 10 Armor, and completely refill your empty hand. (Overflow is a more reasonable alternative if you only want the healing and card draw.)

Lore
Solar Eclipse and Lunar Eclipse are based on the Eclipse bar, a secondary resource for Balance druids that would cycle between Lunar and Solar, boosting the damage of their arcane or nature spells respectively. It was removed from the game in .

Trivia

 * Solar Eclipse's flavour text is a continuation of Lunar Eclipse's, and is finished on Kiri, Chosen of Elune.

Patch changes

 * Nature spell school added.
 * Added.