The Outlandish Burndown


 * "It's the Burndown, Felfire style! Get a deck, hero power and treasure. Keep 'em if you win!"

The Outlandish Burndown is a Tavern Brawl. It debuted on June 24, 2020. For exact times, see the schedule. It is a Felfire Festival-themed spinoff of the earlier The Burndown!.

Overview
The basic rules of this brawl are identical to The Burndown!. The first time players play this Brawl, they are given a random class and unique randomly-generated deck. Each deck has a name (a rough descriptor of the deck type followed by a number) which replaces the player's username. At the end of each game, the loser gains a copy of their opponent's deck, while the winner retains theirs. Decks last for the entire duration of the brawl and are only removed upon losing, causing the stronger decks to slowly spread.

However, each deck begins with a random Passive treasure, and players have special hero powers from either Play mode or the adventures and missions The Dalaran Heist, Tombs of Terror, Galakrond's Awakening, or Trial by Felfire.

Decks

 * Multi-Cast + BURN 356 - A Mage deck utilizing Summon Elemental and Elixir of Vile. All doubled spells do not cost health. With the right hand, the Mage can almost infinitely cast spells by generating them through Magic Trick and Primordial Glyph to create more spell-generation and burn, allowing for simple one-turn kills. Many kills can be accomplished on the first turn if going second. This deck is prone to bad draws however, since the majority of the deck is useless minions.
 * Swarm 216 - A Druid deck utilizing Ossirian Tear and Elixir of Vile. The deck has strong openers with either The Forest's Aid or Wisps of the Old Gods, filling the board with 2/2 or 3/3 minions. This can be followed up with Savage Roar next turn or stall with Mark of Nature. Like Multi-Cast + BURN, the rest of the deck is extremely underwhelming and unsynergistic if one of the flooding cards isn't drawn.
 * Aggression 61 - A Hunter deck utilizing Gronnic Strength and Stargazing. All of the Hunter's minions gain +2/+2 for free every turn wherever they are, and the deck is filled with cheap minions to flood the board. This deck will very quickly catch any combo deck that fails its highroll, but is too slow to beat them head-on.

Known bugs

 * If a Demon Hunter with the Burning Rage Hero Power (such as Glaives of Fury 104) either dies or reaches their tenth turn, they will transform into Demonic Illidan and end the game instantly. This is because it is coded to work the same way as Illidan's boss fight in the Trial by Felfire story, where he transforms the same way, but since there is no cutscene like in the adventure the game immediately ends. This bug has been scheduled for a hotfix.