Call of the Wild

Call of the Wild is an epic hunter spell card, from the Whispers of the Old Gods set.

Summoned minions
One copy of each of the following minions is summoned when this spell is cast.

Strategy
A strong card for Hunters that do not focus on doing damage to the enemy hero, but instead want to keep control over the battlefield, summoning 3 powerful Beasts for only 8 mana.

The presence of Leokk makes this useful with 3-4 other minions already in place, and in combination with Huffer's appearance can make this a reliable card for dealing face damage.

It's a powerful late-game card for Spell Hunter decks, and a powerful card to replay with Zul'jin.

Lore

 * "To heed such a call is to forsake man-made weaponry in favor of a more feral response."

Based upon Animal Companion, this spell seems to represent the hunter calling upon all their faithful companions at once.

There was also a Hunter pet ability named in World of Warcraft, as well as a Druid ability in the TCG, although in both cases its effect was very different. Its effect is reminiscent of another Hunter ability:.

Trivia

 * For "a few minutes" during the card's development, Call of the Wild instead summoned 3 random companions. Mike Donais comments, "That didn't last long though", likely referring to the burst potential of multiple Huffers, or simply frustration with the unpredictability of the RNG.

Patch changes

 * Cost decreased from 9 to 8.
 * Cost increased from 8 to 9.
 * ''Commentary: Although Call of the Wild is intended to be a powerful late game option, it is over performing at 8 mana. By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies.


 * Added.