Captured Jormungar

Captured Jormungar is an common neutral minion card, from the Grand Tournament set.

Strategy
A Core Hound with its stats reversed may prove to be much more useful. The high Health may allow it to trade for 3 smaller minions, while still being able to take care of a bigger opponent e.g. a Chillwind Yeti. A good target for various buffs e.g. Mark of the Wild and healing.

Lore

 * '' are creatures that can be encountered in . They have muscular, flattened bodies with rows of crystalline spines along either flank.


 * ''According to the  the jormungar are the children of the  . Further legends tell of the Nerubians using the jormungar as creatures of labor, forcing them to carve massive tunnels through Northrend's subterranean ice and lay the groundwork for the nerubians' ancient civilization. With the fall of the nerubian empire, swarms of rogue jormungar ran amok, drilling through the region's permafrost, attacking surface dwellers, and devouring everything in their path. The jormungar no longer serve the nerubians, undead or otherwise, in any capacity any longer, however,  are similar creatures with a similar function for them.


 * ''The fiercely aggressive jormungar are a marvel of evolution, possessing rows of chisel-like teeth capable of boring through solid rock, as well as muscular, flattened bodies well adapted to rapid underground navigation. They have ice-cold, acidic blood which was once collected by the nerubians. The jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar.


 * ''Each brood has a spawnmother living deep underground. The jormungar are a nuisance best dealt with quickly. If given any quarter, they breed like hares and spread like fire. There are multiple stages of jormungar: The egg sac, the jormungar grub, the regular jormungar, and the jormungar wyrm. The wyrm stage is more ruggedly featured, and partially submerged at all times (with some exceptions).

Patch changes
Added.