Tombs of Terror

Tombs of Terror is a single-player game mode added with the Saviors of Uldum expansion. The mode was released on September 17, 2019.

Tombs of Terror uses a format like the previous single-player campaigns, but with some elements from Adventures as well. The game mode includes four chapters containing eight bosses each, along with a finale, which is a final battle against the last boss. The first chapter is free to play.

Progressions

 * The objective of Tombs of Terror is to defeat eight bosses of increasing difficulty to win the run.
 * The player plays as one of four heroes, starting with a deck of ten cards, which differs for each hero. (listed below)
 * Each hero takes on the role of two different classes, meaning that their deck can comprise of cards from either of the two classes.
 * When selecting a hero, the player will choose a Signature Treasure to add to their deck for the current run. Signature Treasures differ for each hero. Additional Signature Treasures are unlocked by fulfilling certain conditions between games. (listed below)
 * Then, the player can also choose a Hero Power and starting deck for the hero. New Hero Powers are unlocked by fulfilling certain conditions between games, and additional starting decks are unlocked by defeating a specified number of bosses.
 * Unlocks are kept separate between regular and Heroic modes.
 * After each round, the player is offered three bundles of three cards each. The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
 * After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
 * These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.


 * After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of treasure cards. These are very powerful cards, and often have low mana costs. (listed below)
 * Between rounds 3-4 and 5-6, the player will enter a Friendly Encounter. During this section, the player can spend "gold" to modify their deck in various ways offered, such as adding or removing minions from your deck or giving them a permanent buff.

Boss battles

 * Tombs of Terror features five chapters of boss battles. In the first four chapters, the player battles against eight bosses each, with the eighth boss being the final Plague Lord boss for that chapter. The last chapter is different from the first four and sees the player immediately battling the Plague Lord boss for that chapter.
 * Chapter 1: The Lost City - Vesh, Plague Lord of Murlocs
 * Chapter 2: Scorching Dunes - K'zrath, Plague Lord of Madness
 * Chapter 3: Khartut's Tomb - Xatma, Plague Lord of Death
 * Chapter 4: Halls of Origination - Icarax, Plague Lord of Wrath
 * Chapter 5: The Inner Sanctum - Tekahn, Plague Lord of Flame
 * Each chapter starts with a Twist, adding a special condition to every battle. In Anomaly Mode, a random Twist is used. (listed below)
 * The final Plague Lord boss of every chapter (except the very last chapter) has a persistent health pool. Should the player be defeated by one, that final boss will retain the damage it took, and the health it has left will remain for the next time it is challenged.
 * The fifth and final chapter is special, and the final boss Tekahn for that chapter does not have a persistent health pool.
 * The player always goes first. The enemy also does not get The Coin.
 * Should a game end in a tie, the player will be given the chance to try the round again instead of restarting the run. (listed below)

Twists
Each chapter of the adventure, except the final one, has a unique Twist that affects the game.
 * Plague of Murlocs: (Chapter 1) At the start of the game, copies of Surprise! Murlocs! will be shuffled into each player's deck. The number of copies shuffled in is one on round 1, and that number increases each round. They are only shuffled in after the mulligan. When they are drawn, the player who drew them summons a random murloc(s).
 * Plague of Madness: (Chapter 2) At the end of each player's turn, their right-most minion will attack a random enemy in a similar manner to Mass Hysteria, even if it has 0 Attack, is frozen or Can't attack.
 * Plague of Death: (Chapter 3) Both players start the game with an Eternal Tomb Permanent on their side of the board. When a number of minions (equal to the casting cost of the entombed minion) on their side of the board dies, it summons the minion designated on the Eternal Tomb. The process repeats after each summon.
 * Plague of Wrath: (Chapter 4) When a minion takes damage, it gains +1 Attack.

Anomaly Mode
Anomaly Mode is unlocked when you have all five chapters of Tombs of Terror unlocked. It can be activated by clicking the button above the "Start" button before each chapter. Anomaly Mode adds an additional Twist to the selected chapter. The Twist is rolled before chapter selection and can be seen when selecting it.

Friendly Encounter


Between rounds 3 and 4 and rounds 5 and 6, the player will enter a Friendly Encounter with Bazaar Bob in one of his many taverns. Inside his tavern, 4 minions from your deck will be placed on your side of the board, and 4 random minions will be placed on Bob's side of the board. The player will receive 3-5 cards from Bob that can modify the player's Adventure Deck, with effects such as adding or removing minions on the board or permanently buffing a specific card. Each of Bob's cards costs "Gold", and the player has 2-3 Gold to spend in the tavern.

Card Bundles
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.

Unlike previous dungeon runs the quests aren't being offered automatically when you get a certain bundle in first time.

Rewards
Players receive 3 Saviors of Uldum card packs for each of the 5 chapters of the Adventure for a total of 15 packs and an additional golden classic pack for conquering the entire Solo Adventure. Completing the Adventure in Normal and Heroic mode each grants a card back.

Release schedule
Tombs of Terror launched on September 17, 2019. It consists of four chapters and a finale, with the first two chapters unlocked on release day, and the rest being unlocked every seven days over the following weeks. The first chapter and the Reno Jackson hero are free to play. Additional chapters cost 700 gold or $6.99 USD each, or players can unlock the entire adventure for $14.99 USD.

Setting
The adventure takes its setting from Uldum, a desert located in the southern coast of Kalimdor, in the western reaches of Azeroth.

Storyline
With Dalaran in the possession of the League of E.V.I.L., Rafaam and his lackeys attacked Uldum by unleashing a series of devastating plagues upon it. In the process, they have awakened the ancient Plague Lords, the sources of the plagues themselves...
 * Vesh, Plague Lord of Murlocs
 * K'zrath, Plague Lord of Madness
 * Xatma, Plague Lord of Death
 * Icarax, Plague Lord of Wrath

However, stepping up to save Uldum from these eldritch abominations is the legendary League of Explorers, who will explore the sands in search of precious artifacts to aid them in their quest to bring the devious Plague Lords to their knees and foil Rafaam's scheme.
 * Reno Jackson
 * Sir Finley
 * Elise Starseeker
 * Brann Bronzebeard

But Rafaam also has a few tricks up his sleeve. He has granted Tekahn control over the Plague of Flames, and now he has grown even more powerful as the Plague Lord of Flame.

Should the League of Explorers hope to defeat Rafaam, they will need all the help that they can muster to oppose him.

Dialogue
Selecting Tombs of Terror adventure
 * Elise Starseeker
 * ''Fire, Madness... Murlocs! Rafaam has unleashed the Plagues of Uldum, and only we can stop him. Explorers, to me!

Beginning the adventure
 * Elise Starseeker
 * ''I've collated eyewitness reports to triangulate the origin of the plagues. We'll tackle each one at its source.

Chapter 1 on Screen
 * Reno Jackson
 * ''This city was missing for generations... imagine the loot!

Chapter 1 is unlocked
 * Elise Starseeker
 * ''A plague of murlocs are pouring forth from this ruined city. We need to get to the bottom of this.

Chapter 2 on Screen
 * Sir Finley
 * ''Let's head out to the desert, then!

Chapter 2 is unlocked
 * Elise Starseeker
 * ''Everyone who ventures across this desert has gone mad. I think it might be the source of the second plague!

Chapter 3 on Screen
 * Elise Starseeker
 * ''Khartut's Tomb! According to my research, it's filled with -
 * Reno Jackson
 * ''Treasure!
 * Elise Starseeker
 * ''Death, Reno. It houses the plague of death! We have to be careful.

Chapter 3 is unlocked
 * Elise Starseeker
 * ''We are ready to take on the tomb now. Let's go!

Chapter 4 on Screen
 * Brann Bronzebeard
 * ''Halls of Origination, then. I know that place well!

Finale on screen
 * Elise Starseeker
 * ''The final Plague Lord is Rafaam's right-hand henchman: Tekahn! Our only chance to defeat him is to work together.

Rewards on screen
 * Reno Jackson
 * ''Look! Stuff! I want stuff.

Selecting a hero
 * Elise Starseeker
 * ''We've all trained for this. The four of us are more powerful – and flexible – than ever before.

Selecting a signature treasures
 * Reno Jackson
 * ''Sir Finley, hand me my whip! This is my chance to stock up on treasures.
 * Sir Finley
 * ''I'm off then! Perhaps I shall build up my trophy collection while out and about?
 * Elise Starseeker
 * ''There are artifacts in Uldum that can aid us in our quest. But we must find them!
 * Brann Bronzebeard
 * ''Uldum is filled with ancient wonders... We ought to grab a few while we're here.

Selecting a Hero Power
 * Reno Jackson
 * ''With a little practice I’ll be able to surprise them with some sweet new moves.
 * Sir Finley
 * ''One must never underestimate a murloc armed with... panache.
 * Elise Starseeker
 * ''A true explorer never stops training. There are skills I have yet to learn!
 * Brann Bronzebeard
 * ''I'm not scared o' field work. I might learn a new trick or two.

Selecting a starting deck
 * Reno Jackson
 * ''Time to choose my starting equipment. I'll scavenge more gear in the desert.
 * Sir Finley
 * ''I shall vary my tactics as I learn more about our foes.
 * Elise Starseeker
 * ''Success begins with preparation. Where shall I start?
 * Brann Bronzebeard
 * ''What should I focus on? I'm a skilled hunter but also quite the warrior.

First boss revealed
 * Reno Jackson
 * ''Ah! Bad guys! We'll have to fight our way through, one nasty at a time.
 * Sir Finley
 * ''Right, then. We shall fight our way to those dastardly Plague Lords!
 * Elise Starseeker
 * ''My quest begins here! With each victory, I expect to face more difficult foes.
 * Brann Bronzebeard
 * ''Let's smash some bad guys!

Second boss revealed
 * Reno Jackson
 * ''Is it just me or are these guys getting tougher the farther we go?
 * Sir Finley
 * ''Are these foes getting stronger? Hmmm. Quite.
 * Elise Starseeker
 * ''Our enemies grow stronger. But I'm getting more powerful, as well.
 * Brann Bronzebeard
 * ''The baddies will put up more of a fight as we delve deeper into Uldum.

Selecting a Passive
 * Reno Jackson
 * ''Victory is mine! And so is this sweet, sweet loot. What should I take...?
 * Sir Finley
 * ''Oh I say, adventuring can be quite lucrative.
 * Elise Starseeker
 * ''Uldum is rich with treasures, but I'll need to be smart to take advantage of them.
 * Brann Bronzebeard
 * ''Treasure! There's always room in me pack fer a little extra help...

Selecting the card bundles
 * Reno Jackson
 * ''I've been learning a few new tricks. Magic tricks.
 * Sir Finley
 * ''Now, to flesh out my strategy! Paladin by trade, shaman by nature.
 * Elise Starseeker
 * ''Time to gear up for my next encounter. Should I focus on my druidic skills or priestly magic...?
 * Brann Bronzebeard
 * ''Hunter traps... warrior tricks... DINOSAURS! Hah hah, they won't know what hit 'em.

Defeat before a Plague Lord
 * Reno Jackson
 * ''Run. RUN! Drop everything and run for it! We'll have to start all over again.
 * Sir Finley
 * ''Oh bother! I shall have to begin again.
 * Elise Starseeker
 * ''I was outplayed that time... but I learned a thing or two for my next attempt.
 * Brann Bronzebeard
 * ''Oh, that smarts! Well, back at it. We'll start all over again.

Reaching Plague Lord of any Chapter
 * Elise Starseeker
 * ''There – that's a Plague Lord! One of the sources of all this horror!

Turn 1 of Plague Lord of any Chapter
 * Reno Jackson
 * ''Elise! This thing's a GIANT! How can we hope to defeat it?
 * Sir Finley
 * ''E-GADS! Look at the size of that thing! How can we beat it?
 * Brann Bronzebeard
 * ''Great Grim Guzzler! That thing is HUGE! Elise! Halp!
 * Elise Starseeker
 * ''Stay focused. It can't regenerate - do what damage you can and we will finish it off later!
 * Elise Starseeker (Player)
 * ''This thing is bigger than I thought! I cannot beat it in one battle, but I can weaken it!

Player's defeat on Plague Lord
 * Elise Starseeker
 * ''Everyone, regroup! If we damage the Plague Lord a little every time, we will eventually triumph.

First Plague Lord is defeated
 * Elise Starseeker
 * ''We did it! One Plague Lord is destroyed...but others remain.

Second Plague Lord is defeated
 * Reno Jackson
 * ''Another Plague Lord down! We just might save the world yet.

Third Plague Lord is defeated
 * Brann Bronzebeard
 * ''Three Plague Lords have fallen! But its not over yet.

Fourth Plague Lord is defeated
 * Elise Starseeker
 * ''Great work! Now we finish this...

Adventure is completed
 * Reno Jackson
 * ''We did it! We saved the world! We’re THAT good!
 * Elise Starseeker
 * ''What did Tekahn mean about the “Final Plague"?
 * Brann Bronzebeard
 * ''And where did Rafaam run off to? Dalaran is gone!
 * Sir Finley
 * ''Indeed, my friends. I hazard that this ordeal is not... quite... over.