The Burndown!


 * "Ragnaros is looking for the strongest deck! Take control of a random deck. If you lose you'll get a copy of your opponent's deck! How long can your deck survive THE BURNDOWN!?"

The Burndown! is a Tavern Brawl. It debuted on July 24, 2019. For exact times, see the schedule.

Overview
The first time players play this Brawl, they are given a random class and unique randomly-generated deck. Each deck has a name (a rough descriptor of the deck type followed by a number) which replaces the player's username. At the end of each game, the loser gains a copy of their opponent's deck, while the winner retains theirs. Decks last for the entire duration of the brawl and are only removed upon losing, causing the stronger decks to slowly spread.

Decks

 * Original
 * Mercenaries 280 - The almost uncontested top deck in the brawl. Includes a whopping 4 Patches, 2 Ship's Cannon, and 2 Skycap'n Kragg s. This deck creates an insane amount of board presence in the early game, with the help of Southsea Deckhand s, N'zoth's First Mate s, and Upgrade s, with control generated with Fool's Bane and Warpath. Late game includes Argent Commander and Justicar Trueheart. The deck is almost undefeated, with few counters. One thing to note is that the 1x Warpath is the only board clear in the deck.
 * Dragons 381 - A deck noted to be able to counter Mercenaries 280. Includes Cathedral Gargoyles and Annoy-O-Trons to counter the early Patches. Is able to recover with Dragon Consort + Nozari and Giggling Inventor. There is a lot of Silver Hand and Mech synergy in the deck, including Level Up + Sunkeeper Tarim and Mechwarper. Mimiron's Head is also in the deck, allowing you to actually form V-07-TR-0N to win. A few unorthrodox cards are in the deck, such as Holy Wrath and Righteousness, but they should be able to be used effectively in a matchup with Mercs 280. Overall an average deck, but one that stands out to counter the top in the Brawl.


 * Rekindled
 * The Silver Hand 1 - A powerful aggressive Paladin deck focused on Silver Hand Recruit synergies. The deck features several copies of Muster for Battle, Lost in the Jungle, and Stand Against Darkness. To support swarming, the deck has two Sea Giants and at least one Righteous Protector for defense. It also has support like Lightfused Stegodon and Level Up!, alongside generic wide buffs like Competitive Spirit and Sunkeeper Tarim. If the deck reaches the lategame, it also has The Lich King to close games out.
 * Big Demons 503 - A demon Handlock with multiple copies of Voidcaller and a Skull of the Man'ari to summon big demons like Mal'Ganis, Voidlord, and Jumbo Imp. The deck has Aranasi Broodmothers and Lesser Amethyst Spellstones for recovery, and Ectomancy and Bloodreaver Gul'dan to close out games. It also has three Despicable Dreadlords, making it excellent at dealing with Silver Hand 1.

Strategy
Much like Encounter at the Crossroads, there's not much you can do besides play on curve to the best of your ability the first time you play a deck. However, subsequent games with the same deck can increase your knowledge of your cards, helping shape your game plan. Likewise, many of the stronger decks will become more frequent as you play, telling you what may be in your opponent's hand.

If you have a deck you don't like, you can get rid of it at any time by conceding.