Dinotamer Brann

Dinotamer Brann is a legendary hunter minion card, from the Saviors of Uldum set.

Strategy
Dinotamer Brann's Battlecry is very powerful on turn 7, summoning an 8/8 Beast with Charge for 2 Mana less than normal. It is a valuable asset in Highlander Hunter decks, and is best used as a finisher. Even if not used to kill the opponent, you will force them to deal with 10/12 in stats, possibly slowing down their recovery. If played on turn 10, he can allow the Hunter to deal 10 damage to the opponent. In dire situations, King Krush can be used to trade into another minion, which will usually still leave a massive threat in play.

Lorekeeper Polkelt can be used to reliably draw Dinotamer Brann on curve if he is your highest-cost card.

Lore
This card represents Brann Bronzebeard as he appears during the events of Saviors of Uldum, after having learned to train massive s.

Trivia

 * Brann's design changed several times throughout the development of Saviors of Uldum, as the team looked for ways to solve the problem of how to create an aggressive deck with no duplicate cards. One of the earlier designs involved Brann instantly halving the opponent's Health, but this effect ended up feeling odd and inconsistent in an aggressive deck as it could do massive damage if Brann was drawn early on but had little impact in the late game. This was followed by the idea of summoning King Krush, but as the developers were worried about the power of the Charge effect, they instead started experimenting with having Brann summon two 5/5 devilsaurs with Rush. This design got so far into the process that the two devilsaurs even had their own names: Duke and Duchess. In the end, however, the team gravitated back toward the King Krush version since it felt much more satisfying and because they wanted a splashy and extreme effect for Brann's Battlecry.

Patch changes

 * Now costs 7 mana (down from 8).
 * Now costs 8 mana (up from 7).
 * Added.