Elder Brandlemar

Elder Brandlemar is a boss that can be encountered during the Dungeon Run.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
Focus on fielding minions as your main source of damage, as his Counterspells can easily stop any spell-based assault. Even for Mages, you should still have a respectable minion base in your deck this early to do the job, and your Hero Power should be able to get additional damage in. In the off chance that you need your spells to finish him off, always keep a cheap spell handy to clear away his Counterspell to let the desired spell connect.

Mulligan for an aggressive curve against Brandlemar. He lacks low-cost minions so you can get in some good hits unhindered before he gets to play anything.

Should you require to use a spell, keep in mind that he can only have one Counterspell at a time. If you have a cheap enough spell, play it before you play the desired card.

Another thing to keep in mind is that his hero power requires 2 mana. You can simply toss a spell to slow him down as he is forced to reapply it.

In conclusion, always keep in mind that he has a Counterspell ready, control the board, fill your board with as many minions as you can (battlecries and passive effects are a bonus) and do not forget that he has a Counterspell always ready.

Dialogue
Introduction
 * Elder Brandlemar
 * ''Begone! Your magic finds no purchase here!

Emote Response
 * Elder Brandlemar
 * If you seek peace, leave your treasures and go.

Play a spell
 * Hero Power
 * The old way cannot be overcome.
 * My magic is stronger than yours.
 * Your strength wanes.
 * Your magic only feeds the warren.
 * Silence!

Death
 * Elder Brandlemar
 * Turn away... only doom awaits below!

Defeat
 * Elder Brandlemar
 * Your body remains, but your soul is finally free.

Lore
Elder Brandlemar is unique to Hearthstone. He appears to warn adventurers of a darkness below.


 * s are a hulking, ancient race of bear-men who live in northern and in . Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption, including but not limited to the  and the Old Gods. The tribes of  were traditional allies of the night elves. Concerned by the once peaceful race's condition, the night elves have attempted to help the furbolgs settle their tensions, but the mighty bear-men retreat ever further into their territories and fall deeper into the rage that is overtaking their race. Few tribes are now tolerant of outsiders, most notable being the . Meanwhile, the tribes of  struggle to recover from the corruption Yogg-Saron placed upon their people.

Patch changes

 * Added.