Voodoomaster Vex

Voodoomaster Vex is a boss that can be encountered during the Dungeon Run.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
Similar to Battle Totem and Totem of the Dead, the idea for the fight is to take advantage of his hero power. However, keep in mind that he will take advantage of the effect. Having cards that constantly trigger twice and with one another will immediately overwhelm you.

A strategy to put you above him is to take advantage of his hero power, not just with your cards by with his. Cards like Abomination and Bomb Squad will trigger twice and that is already 24 damage. As long as you don't let him overwhelm you, you can beat him.

Dialogue
Introduction
 * Voodoomaster Vex
 * Me do voodoo, too!

Emote Response
 * Voodoomaster Vex
 * I hex you!

Player's cards
 * Voodoomaster Vex
 * Battlecry minion
 * ''Everyone so screamy.
 * ''That one so shouty.
 * ''That one yell lots.
 * Deathrattle minion
 * It do dead-time voodoo.
 * That one so rattly!
 * Brann Bronzebeard
 * Dwarf voodoo is weird voodoo.
 * Baron Rivendare
 * Dead voodoo is worst voodoo.

Death
 * Voodoomaster Vex
 * Curses!

Defeat
 * Voodoomaster Vex
 * I knew I do best voodoo to you!

Lore
Voodoomaster Vex is unique to hearthstone. He appears to be a witch doctor.


 * ''s are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.


 * ''Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.


 * ''Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.


 * ''Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.


 * ''The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

Patch changes

 * Added.