Living Roots

Living Roots is a common druid spell card, from the Grand Tournament set.

Strategy
Like other druid Choose One cards, Living Roots is strong for its versatility. In the early game you can use it to create board presence and in the mid to late game you can use it to deal 2 damage. Can work well in a token druid deck.

Lore

 * ''"The vines grew angry, as if every weed in Azeroth sought revenge upon those who would destroy their fertile home."

Living Roots appears to be based on, a druid ability in World of Warcraft that s the target in place for up to 30 seconds. This is a key spell for druids, ranged spell casters who need to stay out of reach of melee types.

Living Roots is a card in the . However, its text "Attach to target ally. Ongoing: Attached ally can't attack or exhaust unless its controller pays 2." is clearly very different to that in Hearthstone.

Fixed bugs
On March 26, 2020, Living Roots' rarity was accidentally changed from Common to Epic and the regular card could be disenchanted for 100 dust instead of the normal 5. The disenchantment problem was fixed on March 27 following a server-side hotfix, but the card still appeared visually as an Epic card on the client-side. The card was fully reverted back on the March 30, 2020 patch.

Trivia

 * The artwork for this card comes from the World of Warcraft Trading Card Game "Twilight of the Dragons" series, for the card Living Roots.

Patch changes

 * Nature spell school added.
 * Rarity changed from Epic to Common.
 * (Undocumented) Rarity changed from Common to Epic.
 * A number of "Choose One" cards have had unique art added for each possible option.
 * Added.