Portal art

This page lists cards depicting portals and portal magic.

Lore
Portals are magical gateways that allow those entering to travel to distant locations - sometimes even other timelines and dimensions. It was through the Dark Portal that the orcs of first travelled to, beginning the. More mundanely, portals are used to expedite travel, and are often used by the and  to transport soldiers to areas of battle.

In World of Warcraft are a line of useful   spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). Portals can also be opened using Summoning Stones, large obelisks placed outside dungeons and raid instances, allowing players to summon the rest of their party to their location.

In Hearthstone
Portals in Hearthstone have a variety of effects, but are usually associated with summoning minions. All portals have a degree of randomness in their outcome, with most producing minions of a specific cost.

One Night in Karazhan

 * ''A soiree of this stature will feature the finest luminaries of Azeroth and beyond, and a coterie of that caliber wouldn’t be caught dead walking to a party. While Kel’Thuzad might be taking the soul train, everyone else will be traveling first class! Karazhan features precisely calibrated portals attuned to a variety of exotic locales to accommodate guests with specific teleportational needs. With the power of portals at your fingertips, every travel experience is a great success!


 * This party is so intense, it’s warping the very fabric of space and time to bring in more guests! Use the new portal spell cards to unleash the magic and summon random minions to the field.

Most current portal cards were added with One Night in Karazhan. These portal cards all feature a common design, summoning a random minion of a specific cost, as well as providing an additional effect. The adventure itself features a theme of portals, including special portal minions in the Netherspite encounter, and the adventure's first and last encounters, which see various characters entering and exiting inter-dimensional portals.