Mulch

Mulch is an epic druid spell card, from the Grand Tournament set.

Strategy
Mulch is an effective single target removal that is best used against powerful and/or durable minions. The downside for its cheap price is that a random minion is added to your opponent's hand. Because the minion is random, Mulch is often better than a similar removal spell Sap. Sap will return a minion that your opponent intentionally put into their deck and intended to use. Mulch will often give a minion that is much less valuable to your opponent than the minion that you destroyed. However, there is the possibility that your opponent obtains a powerful class minion that they otherwise would not have had access to or another copy of a strong legendary.

If your opponent already has a full hand, they will not be able to gain the generated minion, and Mulch becomes a very efficient targeted removal. This is also useful if the opponent already has 9 cards in their hand; if Mulch generates a minion card for them, filling their hand, at the start of their next turn they will overdraw, burning the top card of their deck instead of drawing it. This may be more effective than denying them the generated minion, since the minion has no guaranteed synergy with the rest of their deck.

Mulch can also be used in a Mill deck, as it gives the opponent another card in their hand.

Lore
This spell appears to depict the druid making rather forceful use of their nature magic to turn the target to.

Patch changes

 * Nature spell school added.
 * Added.