George the Fallen


 * ''For other representations of George or Karl, see George and Karl (disambiguation).

George the Fallen is a hero that the player can pick in The Dalaran Heist. He represents the Paladin class.

Strategy
George's Hero Powers synergies well with the many Paladin archtypes that can form in the Dalaran Heist. Reinforce can cause pressure, and is a solid choice. Backup gives a net worth of +1 Silver Hand Recruits, and works great with Hand Buff Paladin type decks. Boon of Light gives the minions longevity and synergies with Divine Shield minion decks. The Anomalies that can appear usually support George, like Anomaly - Fishy adding Murloc synergy, or Anomaly - Growing buffing small minions more.

Lore
George and his friend Karl were first mentioned in Lost in the Jungle and Vinecleaver's flavor text as a running gag. They later make an appearance as a boss in Dungeon Run.

It was implied that Karl was unable to escape from the Kobold Empire, however it appears he survived and made it to Uldum. Karl the Lost features as a signature treasure of Sir Finley in the Saviors of Uldum solo adventure.

George was later recruited by the League of E.V.I.L. as a henchman, seeking to avenge his fallen comrade.

In Galakrond's Awakening, they reunite, and George switches sides to join The League of Explorers in their fight v.s. the League of E.V.I.L.

Presumably George and Karl are also at the Darkmoon Faire after the events of Galakrond's Awakening, as mentioned on the flavor text of Day at the Faire.

Patch changes

 * Added.