Mech

Mech is a type of minion, depicting mechanical constructs ranging from piloted vehicles to fully sentient mechanical beings.

For a list of cards featuring mechanical constructs, see Mechanical art.

Background
Mechs are mechanical constructs. They may exhibit intelligence and apparent sentience, including complex personalities and emotions. Usually constructed by either goblins or gnomes, Mechs are at the heart of the Goblins vs Gnomes and The Boomsday Project expansions.

Official

 * ''Goblins and gnomes are notorious inventors who create incredible mechanized constructs by combining their keen intellect, some spare parts, and a little elbow grease. While goblin mechanical constructs may have a penchant for exploding and gnomish devices may turn you into a chicken, sometimes these pint-sized inventors manage to get something functioning as intended. Inconceivable!


 * ''From harvest golems to fel-spewing cannons, these “mechs” that have been engineered by both goblins and gnomes play a vital role in the struggle to see which diminutive race of engineers ultimately comes out on top. The top of what remains to be seen.


 * ''If there’s one thing goblins and gnomes do well, it’s making sure their individual mechs are compatible with the other mechs they build, regardless of what the end result may look like.

Strategy
Many Mech synergy cards focus on tempo-based effect, with solid early game Mech minions that cumulate power if they are left standing. In contrast to "swarming" synergies such as Murloc or Beast, where it is often desirable to have as many minions of that type on the board as possible (e.g. Timber Wolf, Starving Buzzard, Old Murk-Eye), Mech synergy generally only requires a single friendly Mech.

In Goblins vs. Gnomes, Mech synergy effects mostly consisted of stat buffs, which combined with the high power of early game Mechs allowed them to snowball out of control if not removed quickly. Mechs were sparsely added in future expansions until The Boomsday Project, with the staple synergy effect being the Magnetic keyword, which gave a Mech the ability to combine with another Mech on board, adding its stats and effects to it.

When playing against Mech decks, focus on clearing enemy mechs from the board. This will prevent powerful synergies like Goblin Blastmage and any Magnetic buffs. Even innocuous minions like Goblin Bomb are much scarier when given a Wargear or Venomizer.

Collectible
Collectible minions can be collected by players and added to decks.

Uncollectible
Uncollectible minions cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Cards that generate Mechs
These cards bring new Mechs into play through their card text.

Trivia
The Mech type was introduced with the Goblins vs Gnomes expansion in 8th December 2014. As well as introducing 45 new Mechs, the expansion also saw 9 cards converted from general minions to Mechs: Harvest Golem, Damaged Golem, Alarm-o-Bot, Demolisher, Mechanical Dragonling, and all of Gelbin Mekkatorque's inventions: Repair Bot, Emboldener 3000, Homing Chicken and Poultryizer.

Patch changes

 * Type added, along with many new Mech minions. Several previously typeless minions have also been converted to Mechs.