Naturalize

Naturalize is a common druid spell card, inducted into the Legacy set, formerly from the Classic set.

Strategy
Unconditional removal is incredibly powerful, and for 1 mana is even more powerful. However, card draw is a very strong advantage to grant to the opponent. Due to the fact that Naturalize gives your opponent two cards, players will only want to use this on severe threats. Minions that the opponent has invested several spell enchantments on or core legendary cards such as Ysera are great targets.

Naturalize is a good addition to mill decks that try to make the opponent overdraw, using cards such as Coldlight Oracle, King Mukla and Dancing Swords, turning the spell's usually problematic card draw effect to the druid's advantage.

Despite its low cost, it can be effective in the late game. If your opponent has board advantage, and has expended their deck, this could cause 3+ Fatigue damage to their hero as well.

Trivia

 * The flavor text is a reference to the 1980 song, .
 * The artwork for this card comes from the World of Warcraft Trading Card Game "Wrathgate" series, for the card Soram Wildbark.

Patch changes

 * Moved from Hall of Fame to Legacy set.
 * Moved from Classic to Hall of Fame set.
 * ''Commentary: Druids have always had excellent flexibility and a number of different tools when it comes to generating mana, cards, and minions, but have long struggled to remove their opponent's large minions. Naturalize effectively nullifies that weakness, giving Druids a powerful option in matchups where card advantage doesn’t matter. Moving it into the Hall of Fame enforces the Druid's weakness in removing large minions, maintaining its class identity.
 * ''Commentary: Druids have always had excellent flexibility and a number of different tools when it comes to generating mana, cards, and minions, but have long struggled to remove their opponent's large minions. Naturalize effectively nullifies that weakness, giving Druids a powerful option in matchups where card advantage doesn’t matter. Moving it into the Hall of Fame enforces the Druid's weakness in removing large minions, maintaining its class identity.


 * Added, replacing Demoralizing Roar.
 * Added, replacing Demoralizing Roar.