Blackseed

Blackseed is a boss that can be encountered during the Dungeon Run.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
Despite his strategy resembling an Evolve Shaman deck, Blackseed uses a Token Druid deck, fielding plenty of creatures so that he almost always has something to use with his Hero Power.

Much like how one combats Evolve Shaman decks, do everything in your power to keep his board empty so that he has very few targets to use his Hero Power on. Keep some board clears handy around turn 4 to 5 as that's when he begins to use Saronite Chain Gang and Doppelgangster. If you're on the higher levels, where his Hero Power isn't free, his AI doesn't plan ahead enough reserve mana to immediately use his Hero Power on the tokens, typically giving you a free turn to pick them off before he starts evolving them.

In case you can't clear enough of his minions in time, the only thing left is to just hope that he rolls poorly with the evolving effects.

Beware using Tad's Pole, which can actually harm you more than help. Most of Blackseed's cards have directly harmful effects when summoned instead of played, and those that don't are either often useless or incredibly subpar.

Dialogue
Before match
 * King Togwaggle
 * Blackseed be sinking deep, deep, coming back with new wiggly bits.

Introduction
 * Blackseed
 * Something wicked burrows here...

Emote Response
 * Blackseed
 * You are just another... of the voices...

Hero Power
 * Blackseed
 * You do not see the shadows... but they see you.
 * Who is the monster here?
 * Things are not as they seem...
 * These caverns go deep.
 * It calls out...

Play Evolve / Thrall, Deathseer
 * Blackseed
 * You are touched by darkness!

Death
 * Blackseed
 * There is another, far below...

Defeat
 * Blackseed
 * Did I... Did I kill it? What have I done...?

Lore
Blackseed is unique to hearthstone. He appears to be corrupted by an Old God.


 * s are a hulking, ancient race of bear-men who live in northern and in . Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption, including but not limited to the  and the Old Gods. The tribes of  were traditional allies of the night elves. Concerned by the once peaceful race's condition, the night elves have attempted to help the furbolgs settle their tensions, but the mighty bear-men retreat ever further into their territories and fall deeper into the rage that is overtaking their race. Few tribes are now tolerant of outsiders, most notable being the . Meanwhile, the tribes of  struggle to recover from the corruption Yogg-Saron placed upon their people.

Patch changes

 * Added.