Ozruk

Ozruk is a legendary neutral minion card, from the Journey to Un'Goro set.

Strategy
Ozruk is a mighty Taunt as long as you've fueled it with a few Elementals on your previous turn. With only two Elementals, he becomes a 5/15, capable of blocking multiple attacks while putting out decent damage of his own. Ozruk's main ability is gaining stats, and because of that, he's extremely vulnerable to Silences and Transform effects. Try and bait out these abilities from your opponent before playing Ozruk.

Keep in mind that Ozruk counts Elementals played, not summoned. He has no synergy with Stone Sentinel or Kalimos' Invocation of Earth. However, he does have synergy with cards that add Elementals to your hand, like Fire Fly, provided you played both the Fire Fly and the generated Flame Elemental on the previous turn.

Lore
is the third boss of the and one of the many "sons" of  the Stonemother.


 * From the World of Warcraft adventure guide
 * Ozruk has served as Stonecore's guardian since 's creation. It is unknown why Ozruk has remained in the Stonecore, but it has become apparent that the guardian now believes that anyone opposed to Deathwing is a threat to Deepholm, and should therefore be destroyed.

Trivia

 * As of Journey to Un'Goro, the highest verified possible Health buff that Ozruk can gain through his Battlecry is 630 additional Health, using a combination of Barnabus the Stomper, Lorewalker Cho, Brann Bronzebeard, Aviana, Cult Master, Nozdormu, Violet Illusionist, a deck filled with Flame Elementals, and an enemy Swamp King Dred.

Patch changes

 * Added.