Pathmaker Hamm

Pathmaker Hamm is a boss that can be encountered during the Dungeon Run.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
Rank 1 At Rank 1, Pathmaker Hamm's hero power is a repeatable but weaker Arcane Missiles. On its first form, you will sustain the damage. So play all the minions you like. Pathmaker Hamm's deck's main objective is to gain control of the board with rng. (It is filled with Bomb Lobbers, Bomb Squads, Mad Bombers and Madder Bombers )

The best play for you is to flood the board as much as possible. Giving him more targets to hit to try and avoid the weaker ones being chosen, try throwing a minion every turn, kill his minions as they come, control the board and you win.

Rank 2 At Rank 2, Pathmaker Hamm's hero power is a cheaper and arguably better Consecration, at least early on. Most early game minion are now free targets as Pathmaker Hamm's hero power will now hit 3 targets and deal 2 damage. However, he will only strike every target only once. The first few turns, you are allowed to skip or play minions that are above 2 health. Use the Rank 1 strategy of giving him more targets to hit and gain control of the board. Try not to waste any minion. Minions that can gain access to Divine Shield can be helpful for atleast one turn.

Both Pathmaker Hamm's hero power can only hit the same target once every turn.

Dialogue
Before match
 * King Togwaggle
 * Hamm be bestest tunnel-digger. "Dig" is euphemism.

Introduction
 * Pathmaker Hamm
 * Demolition time!

Emote Response
 * Pathmaker Hamm
 * No take boom-boom.

Hero Power
 * Pathmaker Hamm
 * Boom, baby. BOOM!
 * Hahaha.
 * Hahahaha.

Play Dr. Boom's Boombox
 * Pathmaker Hamm
 * Nice. NICE! Nice nice nice!

Death by Bombers
 * Pathmaker Hamm
 * Not like this...!

Defeat
 * Pathmaker Hamm
 * BAM, Oh Yes, Hamm!

Lore
Pathmaker Hamm is unique to hearthstone. In World of Warcraft, some kobolds do use dynamite in their arsenal of abilities.


 * ''s are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.


 * ''Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.


 * ''Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.


 * ''Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.


 * ''The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

Patch changes

 * Added.