Justicar Trueheart

Justicar Trueheart is a legendary neutral minion card, from the Grand Tournament set.

Strategy
This is a strong card for control decks. By improving the base Hero Power for the rest of the match you can take advantage of the Hero Power it provides each turn after you play it. For Inspire decks this may improve further if they have Garrison Commander. The downside is you take a tempo loss by playing this card due to its 3 Health. More often than not, your enemy will have an easy time destroying it.

Specific examples include:
 * Justicar Trueheart is very powerful in Control Warrior decks, where Tank Up! can render the warrior almost invincible, as well as enabling extremely powerful Shield Slams.
 * The Silver Hand can be effective in paladin decks revolving around Silver Hand Recruit synergy, specifically Quartermaster and Warhorse Trainer. The threat of these combos will force your opponent to waste attacks and removal on multiple Recruits per turn, exerting great pressure on the board. Also, similar to Argent Squire, it exerts a tiny amount of pressure that is extremely difficult to deal with using a single card, exceptions include area of effect removal and minions with Taunt that have more than 1 Health.
 * Priests can unlock Heal via Justicar Trueheart. This can greatly prolong the lives of both the priest's minions and the priest himself. Auchenai Soulpriest also becomes immensely strong to combo with Heal, providing 4 damage for just 2 mana a turn.
 * Shamans can benefit from the flexibility Totemic Slam provides them, whether by drawing out the game further by summoning one Stoneclaw Totem after another or by summoning a Wrath of Air Totem when you're one damage short of killing a minion with a spell. However, it's much better to add Justicar Trueheart in a deck that utilizes Totem synergy heavily than one without.
 * Justicar Trueheart is far less effective on other classes since your Hero Power isn't going to get that much value or have significant impact by the time you play her, even on Inspire decks.

Quotes

 * Summon
 * Welcome to the Grand Tournament, Champion.


 * Attack
 * Disqualified.

Lore



 *  is a  and starts the primary quest chain for questers wishing to participate in the . She can be found in the western portion of the  inside the . Before the Coliseum was constructed she originally was standing on the floor; she now stands guard mounted on top of an .

Trueheart also directs players to the pavilion to begin their journey as jousters for faction.

Patch changes
Added.
 * Unknown patch between Patch 2.7.0.9166 and Patch 8.0.4.18792: Golden heroes used to always gain golden Hero Powers from Justicar Trueheart, even if Justicar Trueheart was not golden. This was an exception to the usual rules for golden Hero Powers, and it may have been because the card conceptually "upgrades" the Hero Power. Now, if the hero is golden by its Hero Power is not, non-golden Justicar Trueheart gives a non-golden upgraded Hero Power.