Karnuk, Outcast (boss)


 * ''For other representations of Karnuk, see Karnuk (disambiguation).

Karnuk, Outcast is the second boss encounter in Chapter 3: To be a Demon Hunter of Trial by Felfire Story.

The player controls Sklibb, Outcast.

Decks
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
''Having awakened the demons within, their fight for Outland almost begins. Through many ordeals, the outcasts stood strong. Soon they fight, for the right to belong!''

As part of their Demon Hunter training, Sklibb (controlled by the player) spars with Karnuk in this encounter. Sklibb's deck fits the Big Druid archetype, with a few Demon Hunter cards in the mix. Karnuk does the same, albeit with a deck reminiscent of Buff Priest. Throughout the game, the main focus should be on good board control.

Due to the slow nature of Sklibb's deck, try and mulligan for as many Glowcap Mushrooms possible. Embiggen and Imprisoned Satyr are some good early-game plays. Make good use of your Felspores Hero Power to buff minions on your board and gain card draw. It works exceptionally well with spells like Living Mana and The Forest's Aid, but try not to use it if you only have one Glowcap Mushroom on the board and it's buffed. Once you have a good board with buffed minions, it won't be long before overwhelming Karnuk.

Dialogue
Before match
 * Illidan Stormrage
 * Excellent! Such strength! Such will! But do the others share your skill?

Introduction
 * Sklibb, Outcast
 * ''
 * Karnuk, Outcast
 * ''Alright, Sklibb. We'll treat this as the real thing.

Emote Response
 * Karnuk, Outcast
 * ''Yeah, I feel the same way. I think.

Hero Power
 * Karnuk, Outcast
 * ''I will not run anymore. I will FIGHT!
 * ''Take my eyes, Illidan! I will have more power!
 * ''This power... it is mine to command!

Idle
 * Karnuk, Outcast
 * ''I can feel something... raw and angry... inside of me.
 * ''Outland is not what it once was.
 * ''This training... it has been worth it.

Turn 3
 * Sklibb, Outcast
 * ''Pffblatt?
 * Aranna in Training
 * ''No Sklibb, it's not a real fight. But try your best to win!
 * Illidan Stormrage
 * ''You speak this one's language? You are full of surprises.
 * Aranna, Unleashed
 * ''My sister took in a murloc and taught him to speak common.

Turn 4
 * Aranna in Training
 * ''Nice attack, Sklibb! Remember Illidan's advice and keep moving.
 * Illidan Stormrage
 * ''These outcasts respect you, Aranna. You're a natural leader.
 * Aranna in Training
 * ''I just... do what needs to be done.

Boss cards
 * Karnuk, Outcast
 * Renew
 * ''Not out of the fight yet.
 * Aldrachi Warblades
 * ''These weapons suit me.
 * Priestess of Fury
 * ''I share your fury, priestess.

Player's cards
 * Karnuk, Outcast
 * Glowcap Mushroom
 * ''Have you been keeping that on you this whole time?
 * Spectral Sight
 * ''I told you you'd fit right in, they even train murlocs here!
 * Coordinated Strike
 * ''Feisty, eh Sklibb?

Death
 * Karnuk, Outcast
 * You fought well, Sklibb. Do you feel it? Our inner demons... unleashed! (becomes Karnuk, Demon Hunter)
 * Sklibb, Outcast
 *  (becomes Sklibb, Demon Hunter)

Lore
Karnuk is original to Hearthstone. He is a.


 * ''The Mag'har orcs ("uncorrupted" in Orcish), also known as brown orcs, are the orcs that escaped the of the . On, they were a result of isolation from the  due to being quarantined in . They have a noble shamanistic tradition cultivating a mighty tribal society that was centered around survival, regulating themselves through ritualized combat and personal honor. On , the orcs did not take up the  because of the intervention of Garrosh Hellscream, causing them to remain uncorrupted.

Patch changes

 * Added.