Small-Time Buccaneer

Small-Time Buccaneer is a rare neutral minion card, from the Mean Streets of Gadgetzan set.

Strategy
An excellent one-drop for Rogues even if their deck is not Pirate-focused, who can use their Hero Power to boost the Small-Time Buccaneer into a 3/1.

Other classes should be using a Pirate tribal deck before playing this minion. Pirate Warrior is a very strong alternative, with multiple weapons and weapon-generating cards that activate the Small-Time Buccaneer's effect.

Much like the Southsea Deckhand, be careful not to miss damage by using up your last weapon charge, as the minion's bonus Attack effect will then deactivate.

Small Time Buccaneer is best played at turn 1 while going first. Since it is a pirate, it can summon Patches the Pirate. Due to its 1 health, most classes can remove Small-Time Buccaneer very easily for most classes on Turn 2 such as Mage, Druid, and Rogue Hero Powers as well as spells such as Mortal Coil and Moonfire before you can get it to 3 attack.

Quotes

 * Summon
 * Who goes tharr?


 * Attack
 * Ummm... hmm.

Trivia

 * Small-Time Buccaneer was always a neutral card, but changed about five or six times throughout the design process. One of his iterations had him as a 1 mana 1/2 that gained a permanent +2 Attack buff whenever the player equipped a weapon. This caused problems with the Rogue Hero Power, Dagger Mastery, as the Rogue could sometimes use their Hero Power three times in three consecutive turns and cause their Small-Time Buccaneer to become a 7/2 minion, which was deemed to be too powerful.
 * The earliest known version of Small-Time Buccaneer was a card known as "Swashbuckler", a 1 mana 1/1 minion with "Battlecry: Gain +1/+1 for each Attack of your weapon."

Patch changes

 * Now has 1 Health (Down from 2).
 * Added.