Lightspawn

Lightspawn is a common priest minion card, inducted into the Legacy set, formerly from the Classic set.

Strategy
Cards that increase maximum health are great for this card. Priests have a number of options such as Divine Spirit and Power Word: Shield which can quickly increase Lightspawn's Attack to gargantuan levels. In ideal circumstances, casting a Power Word: Shield followed by 2 x Divine Spirit will transform the Lightspawn's initial 5/5 into a ridiculous 28/28 within a single turn. If your opponent has no Taunts on the field, this can single-handedly win the game.

Conversely, be aware that any damage taken will reduce the Lightspawn's Attack. Because of this, Lightspawn is probably most effective when attacking Heroes and targets with low Attack. Heal it regularly to maintain its power.

One little Silence renders this minion a harmless bystander, so you may want to avoid buffing it until the turn after it is summoned.

Lore

 * ''"I am Light incarnate!" - Sol

Original to Hearthstone, the Lightspawn was added to World of Warcraft with . The priest champion appears to be a named Lightspawn, and a generic "Lightspawn" mob serves as its stand-in when viewed by other players. Lightspawns can also be summoned by.

The Lightspawn appears to be a elemental. The Lightspawns in World of Warcraft are of the Elemental creature type, and Sol is marked as a "Holy Priest" character.

Trivia

 * The artwork for this card comes from the World of Warcraft Trading Card Game "Wrathgate" series, for the card Holy Guardian.

Patch changes

 * Moved from Classic to Legacy set.
 * Wording changed to "This minion's Attack is always equal to its Health."
 * Added, replacing Mental Collapse. This minion's Attack is always equal to its Health. [4 mana, 0 attack, 4 health, Common]
 * Wording changed to "This minion's Attack is always equal to its Health."
 * Added, replacing Mental Collapse. This minion's Attack is always equal to its Health. [4 mana, 0 attack, 4 health, Common]
 * Added, replacing Mental Collapse. This minion's Attack is always equal to its Health. [4 mana, 0 attack, 4 health, Common]