Talk:Magnetic

How does silence affect magnetic?
Do we know how silence affects a mech that was buffed via a magnetic mech?

e.g. Suppose the following happens:


 * 1) Rexxar plays Upgradeable Framebot (1/5, no special powers)
 * 2) Rexxar buffs it with Spider Bomb; the framebot is now 3/7 with a deathrattle
 * 3) Anduin casts Silence on the Framebot

The Framebot would lose its deathrattle, of course. But would it lose the +2/+2 it got from the spider bomb? That is--is the upgraded framebot a 3/7 minion with a deathrattle, or is it a 1/5 with a "+2/+2 enchantment" and a deathrattle? Have the Blues spoken on this? -- Asolovay (talk) 18:34, 19 July 2018 (UTC)


 * There's no dev confirmation, but I think the stat buffs get removed too. Magnetized minions have green stat numbers, rather than the white stat numbers Zombeasts have. TheMurlocAggroB (talk) 18:47, 19 July 2018 (UTC)


 * Thanks -- yeah, the green attack/health numbers are a clue! I expect silence makes all the magnets drop off, but I'll watch for confirmation. -- Asolovay (talk) 21:52, 19 July 2018 (UTC)


 * Addendum: So, my assumption is, all the bestowed-by-magnetic effects are treated as "enchantments", and not as "transformations". So in the example above--If Rexxar plays Upgradeable Framebot, then Spider Bomb (so the Framebot is 3/7 with a deathrattle), and Valeera casts Sap on it, it returns to Rexxar's hand as a plain-ol' 1/5. ...I won't add this to the page until we see some confirmation, though.


 * And if buffed-via-magnetic is treated as an enchantment (and not as a transformation), that would also tend to imply that if you use a golden magnetic card to upgrade a non-golden mech, the upgraded mech does not become golden. But it's something to check on Boomsday! Asolovay (talk) 19:05, 26 July 2018 (UTC)

Verified in a game yesterday--if you buff a mech with a Magnetic, and it's silenced, it loses all the benefits it got from the magnet. Magnet is treated as an enchantment, not as a transformation. Asolovay (talk) 06:58, 9 August 2018 (UTC)