George and Karl

George and Karl is a boss that can be encountered during the Dungeon Run.

Deck
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
If you defeat one of them, the other shows up and takes control of the board. Keep the board as clear as possible, as their main strategy is to buff minions fast.

Dialogue
Before Match
 * King Togwaggle
 * These fools come to us from the jungle.

Introduction
 * George and Karl
 * Light's sake, Karl! NOW look at where we are!

Emote Response
 * George
 * Don't I recognize you from Un'goro?
 * Karl
 * I don't speak to strangers.

Tag Team
 * George
 * ''Move aside, I'm taking over.
 * ''Step back, it's MY turn!
 * ''This is ridiculous. Hand me the cards.
 * Karl
 * ''Can I go, George? Can I?
 * ''Let me have a go!
 * ''Let me help, George!

Defeat of George
 * Karl
 * George? Oh, no, not George!

Defeat of Karl
 * George
 * Light merciful they killed Karl!

Defeat of player
 * George
 * Now, maybe if we go THIS way, we'll find our way back to Un'goro.

Lore
George and Karl are two Silver Hand Recruits that were lost then found in an Un'Goro expedition. They are referenced in the flavor text for Lost in the Jungle and Vinecleaver.

Trivia

 * George's response to Karl's death may be a reference to "Oh my God, they killed Kenny!", a recurring line from animated comedy South Park.


 * George was later added as a playable hero in The Dalaran Heist where he references the death of Karl. "Karl the Lost", in turn, was added as a non-collectible minion in Tombs of Terror.
 * Karl would return as a playable hero in Galakrond's Awakening, facing George.

Patch changes

 * Added.