Felstorm Run

Felstorm Run is the third boss encounter in Chapter 2: To the Black Temple of Trial by Felfire Story.

The player controls Stolen Demolisher - a party of outcasts lead by Aranna Starseeker, armed with the Broken Demolisher they repaired from the previous encounter.

Decks
The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Strategy
''As our heroes ride for the Black Temple, a rusted Felstorm tests their mettle. Survive 10 turns to escape its grasp, and prepare yourself for the next task!''

All rhymes aside, the Felstorm Run operates similarly to past escape encounters (such as Mine Cart Rush or The Dragonflights). Riding off on a Stolen Demolisher, you're provided with a special deck of cards and a unique Hero Power. Each turn, the Felstorm Tornado will recruit waves of random Demon and Outland-themed minions from the boss' deck.

Clearing the board is key. Reroute Power is your primary source of damage—proportionate to the number of cards in your hand—and should be your best bet in the early game; play as few cards as possible to maximise damage. As there are only 6 Taunt minions in your deck, you would want to use them sparingly and only to mitigate attacks from incoming enemies. The boss generally goes face whenever possible.

Refueling should be best used to keep your hand filled, for the purpose of using your Hero Power. Despite adding 2 more to the "Turns to Escape" counter, it allows for more options and you have a chance of drawing extra Turbo Boosts!, which counteracts the turn loss. Use at your own discretion.

Exhaust Backfire does good AoE damage against multiple enemy minions, but should be held onto until absolutely necessary. It's especially powerful if the boss has a Mo'arg Artificer on their board. (Two is even better.)

Infernal Cannon should be reserved for situations when there are big enemy minions on the board, ensuring powerful single-target removal and stealing strong enemy minions. Scrapyard Colossus is the most ideal minion to be stolen.

Turbo Boost! is your most crucial card, and should be saved towards the end of the run. Apart from counteracting extra turns from Refueling, using it can end the encounter immediately if you have one or two turns left to escape.

Dialogue
Before match
 * Illidan Stormrage
 * ''Through fire and fel our heroes race. While the rusted swarm gives chase.

Turn 1
 * Aranna Starseeker
 * ''We're making good time but a storm's starting... hurry up!

Hero Power
 * Aranna Starseeker
 * ''Alright, what if I do this?
 * ''Gotta keep moving... let me try this!
 * ''If I put the red wire to the blue wire... oh!
 * ''Just... connect everything!

Player's cards
 * Exhaust Backfire
 * Aranna Starseeker
 * ''Ah, a smokescreen. That might work in our favor.
 * ''Did that... break anything?
 * ''(cough) Well, that works.
 * Infernal Cannon
 * Aranna Starseeker
 * ''Cannons? Karnuk, this thing's got cannons!
 * Aranna Starseeker
 * ''Karnuk, keep firing!
 * Karnuk
 * ''Ahhhhh hah hah hah!
 * ''Blast 'em. Blast 'em all!
 * Self Repairs
 * Aranna Starseeker
 * ''Let's try fixing this...
 * ''The storm's taking a toll - let's fix it up!
 * Aranna
 * ''Sklibb, see if you can fix that. Be careful!
 * Sklibb, Outcast
 * ''

Almost completed
 * 3 turns left
 * Aranna Starseeker
 * ''Rusted Legion are coming out of the storm! Get ready to fight!
 * 2 turns left
 * Baduu, Outcast
 * ''Not long now. We're drawing up on the Black Temple.
 * 1 turn left
 * Karnuk, Outcast
 * ''The skies darken... what is this place?

Death
 * Aranna Starseeker
 * ''We've made it! The danger's over, everyone.
 * Sklibb, Outcast
 * ''

Lore

 * ''The Felstorm was a gigantic swirl of situated above the . In reality an enormous portal leading to the world of, it was powered by a powerful source of magic beneath the Tomb that Gul'dan released, marking the beginning of the
 * ''The core of the Felstorm is . It shoots through and the  before being channeled to the apex of the Tomb, just above the.

Patch changes

 * Added.