Gormok the Impaler

Gormok the Impaler is a legendary neutral minion card, from the Grand Tournament set.

Strategy
With slightly below-average stats for its cost, Gormok the Impaler should only be put in your deck if you plan to make use of its powerful but tricky to activate Battlecry. Best used with decks/classes that like to flood the board such as Warlock, Shaman, and Paladin. 'Sticky' Deathrattle minions can also help keep the board full. Gormok can be used with Brann Bronzebeard in a control deck as a strong finisher to deal 8 damage for 7 mana.

For Warlock, using Fiendish Circle or Rafaam's Scheme (assuming you held it for 3 turns) to easily activate its conditional Battlecry.

Lore
is a, held captive for battle in the.


 * '' are massive creatures that live in . They have the torso of a giant attached to the body of a ; like the and Keepers of the Grove, they are relatives of the demigod Cenarius. They are notoriously long-lived and rumored to engage in cannibalism when food is scarce. They are vicious, brutal, and uncaring; only the strongest and meanest survive. Despite their hostility towards all other races, they have become strangely tolerant of the arctic s, who follow the magnataurs for safety and mutual benefit during hunts.


 * ''Magnataur live in prides, much like lions: one or two dominant males and several females along with their offspring.

Trivia

 * Gormok has a very strong relationship with the number 4, representing his mana cost, Health and Attack, as well as both the number of minions required to trigger his Battlecry and the damage dealt by it. No special reason is known for the repetition of the number.

Patch changes

 * Added.