User talk:Patashu/Finished tests

Tundra Rhino and Explosive Trap

 * 1) A minion that can only attack because Tundra Rhino is giving it Charge prepares to attack.
 * 2) An enemy Explosive Trap triggers, mortally wounding the Tundra Rhino but leaving the attacker alive.
 * 3) Does the attack complete?

Answer: YES https://www.youtube.com/watch?v=JVCX1zt0E4E

Holy Nova full order of play
EDIT: I tested this, but I also need to test it for Auchenai Soulpriest in play, if it's still two-step or now one-step. Does all the damage and all the healing of Holy Nova happen before any triggers run?

EDIT 2: Tested. https://www.youtube.com/watch?v=rm8dXYc3q0U

EDIT 3: Need to test this now. https://www.reddit.com/r/hearthstone/comments/3d2nz9/til_eye_for_an_eye_can_kill_you_before_you_can/ Seems like Holy Nova's heal side might ignore mortally wounded characters, like AoE all-character damage. Another citation http://us.battle.net/hearthstone/en/forum/topic/18300613556

Is each damage/heal event considered in order of play of the minion hit, or is there a priority to damage or healing, or does the dominant player bug apply?

Needed for the following section that hasn't been written yet:


 * [08:42]  maybe the advanced rulebook should get a 'damage and healing' section, that first recaps that since damage and healing are simultaneous events, all of it happens and then instances of it have their triggers queued and resolved in order of minion play, and how damage in combat triggers queue (you'd just link the rules from those 2 sections) and then have 2 new rules: when Health doesn't change, damage/healing is not considered to have occurred
 * [08:42]  and when a minion attempts to deal damage, it breaks its own stealth always
 * [08:42]  those kinds of questions come up a lot, and technically the advanced rulebook doesn't answer it

EDIT 4: In TGT, all-character damage overkills mortally wounded characters, so all-character healing should now save mortally wounded characters.

Holy Nova is still two-step though: https://www.youtube.com/watch?v=_9mtlJ5uumU&t=19m37s

Death's Bite Destruction
EDIT: Mostly completely tested here: https://www.youtube.com/watch?v=eoEEeCYg0j4


 * 1) I don't think we ever did Sabotage on Grim Patron + Death's Bite with logging on, so let's do it again.
 * 2) If you Harrison Jones a Death's Bite and the card drawn is Flame Leviathan, what happens in what order? (Needs Blingtron) And log.
 * 3) If you play Blade Flurry with a Death's Bite equipped into an Unstable Ghoul and Acolyte of Pain, what happens in what order? And log. See this thread: http://www.reddit.com/r/hearthstone/comments/3aw1my/found_a_very_interesting_bug/

In general, we need to log and record a LOT of cards to see what the order is. For example:


 * 1) Tirion and an AoE Deathrattle die and equip over your Death's Bite and mortally wound other minions. Does the Death's Bite trigger during that next Death Phase, or before it?
 * 2) Go back to the footage (and log, hopefully) I have of Sulfuras being equipped over.

Another one to try, Muster for Battle:

[13:13]  btw the weapon is replaced after all three minions are summoned

[13:13]  it's probably same-phase if the old weapon had a deathrattle like other instant weapon destruction examples

[13:13]  haven't tested but I think this should all be true

[13:14]  like the recruits appearing could trigger knife jugglers to hit enemy acolytes of pain to mortally wounded

[13:14]  then the death's bite flurry should hit them further

Clumsy/Misdirection and Immune
EDIT: Yes. http://hearthstone.gamepedia.com/Immune#cite_note-7 Just leaving this here so I remember

Tavern Brawl 1 Log/Video stuff
EDIT: Here it is: https://www.reddit.com/r/hearthstone/comments/3ajw2g/you_face_jaraxxus_die_insect/

What happens if Ragnaros plays Jaraxxus before Sulfuras goes off? (Log/Video)

Tavern Brawl #2
You have 8/10 cards and two Loot Hoarders. Both of your Loot Hoarders die simultaneously. In what order do you get bananas and cards? Log+Video

EDIT: We got this on video and logged, but what if you have a Mountain Giant in your hand - how often does it update?

Funny Ice Block/Swipe Test
 btw a funny test you could do

 if you have a 1 Health Jaina with Ice Block up, and swipe one of her minions

 all the damage will appear before the ice block trigger animation

 because of swipe's order of play bug

 I think

EDIT: Got a similar looking test here https://www.youtube.com/watch?v=FTa3vC9ZDpU&list=PLx2kRadCTuYYrck0V0soHYjBvas9dGDYI&index=1

Force Play - HOW early?
Force play order of play bug puts you as the new oldest minion.

But does it make you older than the HEROES?

(Test, for example, using Ice Block and all-character AoE)

EDIT: And is it true only for deaths, or also for other events? See http://pastebin.com/45iZraDa for example

EDIT 2: This bug got fixed. But we figured out that the force play/play order bug worked because the timestamp of when the entity was generated got maintained. And since the cards in your deck are generated after your heroes, that answers that.

Infinite any spell (impossible to test)
EDIT: Hi #hearthsim guys. This isn't a science thing as in a 'what would happen if you did this' thing. This is something you could do for a funny video.

If the last two cards in your deck are Thoughtsteal and (any spell), you Millhouse the opponent and they play Thoughtsteal, they can play an infinite amount of ANY spell in one turn.

This is basically impossible to set up though. The dream...

Voidcaller vs Avenge
 hmm, the void caller's deathrattle don't check if you have demon in hand when queueing... why avenge do check

 with no demon in hand, cult master and void caller played in this order, then cast sacrificial pact

(The current theory is that Avenge/Redemption/Effigy are the only triggers that check when Queueing, and every trigger checks when starting to Resolve.)

EDIT: Chillmaw doesn't do the Voidcaller trick, BTW, because it has a queue condition.

Recycle vs 60 Card Deck
If you cast Recycle when your opponent has 60 cards in their deck (such as due to Gang Up), what happens?

https://github.com/Epix37/Hearthstone-Deck-Tracker/issues/752 It seems that Recycle sends the original minion (briefly to the deck then) to setaside, and generates a new copy.

ZeroRin tested recycling a deathrattle minion with a 60 card deck and the deathrattle didn't trigger. But the deathrattle is not expected to trigger in such a scenario for a similar reason to why malorne's added deathrattles wouldn't trigger. Maybe it counted as a death otherwise, or maybe it didn't.

EDIT: This needs re-testing in Patch 4.0, since Malorne and Entomb (NOT Recycle) all move the minion directly to the Deck Zone.

EDIT 2: Also, there might not be a 60 card limit anymore? https://www.reddit.com/r/hearthstone/comments/3v8djm/so_before_this_tavern_brawl_we_all_thought_the/ Or it might be a Brawl-specific interaction.

EDIT 3: If you can get Preparation and Beneath the Grounds in your hand on turn 1 you can use them against Heroic Giantfin.

EDIT 4: In Patch 4.0/4.1, Recycle/Gang Up obey the 60 card limit and do nothing, but Malorne/Entomb ignore the 60 card limit and just go to the deck without any fanfare.

Anub'ar Ambusher vs Avenge
 Oh, I just thought of a cool test thinking about this stuff. Play Anub'ar Ambusher, Avenge, any other minion. Opponent kills Anub'ar Ambusher. Even though Avenge queues second, it should decide not to go off after the deathrattle returns the last remaining minion.

EDIT: Tested it. The general mode is that Avenge checks its not-empty condition both when Queueing and starting to Resolve: https://www.youtube.com/watch?v=oHdveuZXoHg&list=PLx2kRadCTuYawUW_vn3fVLauYYwnilgU5&index=2

When is Mal'Ganis's Immune effect updated?
Have Mal'Ganis attack into Abomination and both die. Does your Hero take 2 damage from the Abomination Deathrattle?

If yes, then it's updated in Aura Update (Other). If no, then it's updated in Aura Update (Health/Attack) and it needs a better name, probably Aura Update (Enchantment) vs Aura Update (Tag) or something silly like that. I don't know.

EDIT: Tested. Mal'Ganis seems to update in Aura Update (Other), since the Hero took damage.

Summoning Catchup Step Shenanigans
EDIT: All tested here: https://www.youtube.com/watch?v=QC8_jNOvdEs&index=2&list=PLx2kRadCTuYawUW_vn3fVLauYYwnilgU5

(By the way, it was discovered that Coldarra Drake and Garrison Commander trigger in the Summoning Catchup Step by ZeroRin/WillyK. I re-recorded it.)

1) The 'Early On Summon Phase' is not a Phase. It is merely the Pre-Summon Reaction Bug (maybe rename it to a Step?) that occurs before the On Play Phase.

This isn't going to blow many minds - probably everyone already suspected it, due to the lack of Aura Update (Health/Attack), Summoning Catchup Step, Death Processing Step and Aura Update (Other) that occurs after it. But it's necessary for...

2) The 'Late On Summon Phase' is not a Phase. It is really the Summoning Catchup Step after the On Play Phase.

BOOM. I was thinking about this while heading home - it perfectly explains why you see Aura Update (Health/Attack) but not Death Processing Step after the On Play Phase, and it makes total sense. The On Play Phase is the first Phase that occurs after the played minion has entered play, so the first Summoning Catchup Step is when minions that trigger in the Summoning Catchup Step, well, trigger for the first time in the 'playing a minion' Sequence.

3) Normally minions that are transformed do not trigger things related to summoning, but there is a 'Special Summoning Catchup Step' in the 'playing a minion' Sequence for self-transformers.

This explains why a Druid of the Claw triggers Starving Buzzard, but Polymorph does not. But we need to find out what the timing is...

A second test we need to do is related to this - Alarm-o-Bot pulls a non-beast from your hand, then Poultryizer transforms it into a Chicken, then a friendly Starving Buzzard triggers. e.g. if you're transformed in the same Phase you're summoned in, then the Summoning Catchup Step uses what you finally become. (TESTED: Poultryizer causes Starving Buzzard to trigger no matter what, I guess they forgot to change it when they changed Hex and Polymorph

https://www.youtube.com/watch?v=x0xQL2CrWeg&t=11m28s <-- this shows that the 'Special Summoning Catchup Step' timing is either

3a) replaces the Summoning Catchup Step following the After Summon Phase, or

3b) is after the entire Sequence ends

To test, we can have Starving Buzzard and Faceless the Starving Buzzard, and also a Knife Juggler hits an enemy Explosive Sheep. (TESTED: the Summoning Catchup Step following After Summon Phase is replaced with the Special Summoning Catchup Step)

4) Commanding Shout creates a trigger in the Summoning Catchup Step for this turn.

Predictions:

4a) Commanding Shout triggers on a played minion for the first time just before the Battlecry Phase, and again for transformation in the 'Special Summoning Catchup Step', whatever we find its timing to be. (CONFIRMED except for timing of 'Special Summoning Catchup Step'. A self-transformer into Snipe should die, we should test it. EDIT: ALso tested!)

4b) Commanding Shout triggers on a summoned minion just after the Phase ends, including if it was summoned and immediately transformed. (Currently not viable to test, unfortunately...) (But Commanding Shout + Grim Patron + Bouncing Blade is on video, so I can use that)

4c) Commanding Shout, because it is not an Aura, will remain on a minion that is stolen from you. (CONFIRMED)

4d) Commanding Shout doesn't trigger on Transformation spells. (CONFIRMED)

4e) Commanding Shout will not trigger on minions you steal, unless you steal them in the same Phase they're summoned. (In particular, the same logic should apply for ALL Summoning Catchup Step triggers!) (CONFIRMED, except for simultaneous summon/steal)

4f) Commanding Shout Enchantment can be silenced off. (Again, only makes sense if it ISN'T an Aura) (CONFIRMED)

5) We need to re-investigate between 'Secret Activation Phase' and 'After Summon Phase' to see what triggers go off.

We know Aura Update (Health/Attack) does, but what about...

5a) Aura Update (Other)? (Play Knife Juggler then Mal'Ganis into Mirror Entity. If a knife hits the opponent's face, we can see if the aura updated in time or not.) (TESTED: Aura Update (Other) does run.)

5b) Summoning Catchup Step? (Play any beast into Snipe, Mirror Entity. Your opponent has a Knife Juggler and Starving Buzzard. What triggers in what order?) (TESTED: His KJ, my KJ, his starving buzzard, death processing runs. So it seems there is no Summoning Catchup Step after Secret Activation Phase.)

6) Crazy things you can do with the 'Summoning Catchup Step'.

It can cause card draw. So you could draw, say, Flame Leviathan or Sea Reaver with your Starving Buzzard. Or what about Burrowing Mine which triggers your friendly Floating Watcher so it survives rather than dies? (Unfortunately all these tests are extremely RNG.)

You can get 42 draws in the 'Summoning Catchup Step', if you summon 7 Starving Buzzards. (TESTED, works great)

7) Does the post-transform target of Recombobulator participate in the 'Special Summoning Catchup Step'?

ANSWER: Yes, but other kinds of Transform effects (like Hex) do not. (ALSO: Poultryizer also seems to participate in the Summoning Catchup Step for some reason)

So we could make videos of the following results from Recombobulator:

7a) If it's Garrison Commander or Coldarra Drake, your Hero Power is refreshed.

7b) Commanding Shout will enchant it. (DONE)

7c) If it's a beast/deathrattle/pirate it will trigger Starving Buzzard/Undertaker/One-eyed Cheat. (CONFIRMED for Knight of the Wild)

8) Bug or dud? Try to film this.

'A friend of mine also got his Grim Patron killed by a boombot whereas he had played his Commanding Shout. He attacked the boombot, it spawned a Patron, then the boombot died and killed the new Patron.'

'I meant he attacked with the Grim Patron. This patron recieve damage from the 1 attack of the boombot. It spawns a new Patron. End of the Damage Phase (Commanding shout buff should update and enchant the new Patron). The boombot has less than 1 health. The Boom Bot dies. His deathrattle triggers. It hits the new Patron. The Patron takes 4 damages, not reduced by the Commanding shout. And it dies.'

(You can try this deterministically with Chillmaw instead of a Boom Bot.)

(TESTED with Chillmaw. It's a dud, the new Grim Patron gets Commanding Shout just after the Combat Phase ends and lives.)

9) Maloriak

He's a Summoning Catchup Step trigger, 100%.

Rather than re-explaining what I tested, just watch this video and read the description:

https://www.youtube.com/watch?v=TDKGrm089u0

(We also know that Maloriak has a condition - Health and Attack not equal. But is it a queue condition, trigger condition or both? Sadly we cannot tell as Maloriak will always trigger first on a given Event due to order of play.)

10) Terminology

Do we still call it the 'Summoning Catchup Step'? What events does it consist of? 'Summon Catchup Event'?

The 'humble safeguard' is not true for Garrison Commander and Coldarra Drake. Unlike Starving Buzzard, which doesn't trigger on itself being summoned in the Summoning Catchup Step, these two minions trigger on themselves being summoned in the Summoning Catchup Step, with the effect of refreshing your Hero Power. Obviously it has to be coded this way and it's an implementation detail one-off for now, but it's just something to think about.

11) Tavern Brawl 'Masked Ball' only test

If you play a Faceless Manipulator (because of the Brawl rule, it enters play with a Deathrattle) targeting a Deathrattle minion while you have an Undertaker in play, does Undertaker trigger before, after or twice?

12) Knight of the Wild

Probably also a Summoning Catchup Step trigger.

Tests we can try:

12a) If you play a transformer minion and Knight of the Wild is drawn before the After Summon Phase resolves, it can trigger in the Special Summoning Catchup Step. But if you just play a beast, it's too late for him to trigger. (This needs Starving Buzzard, Knight of the Wild AND Gang Up to easily test. Too hard for now.)

12b) He won't trigger on beasts created by transformation spells. (CONFIRMED using Polymorph: Boar)

12c) We should confirm that it triggers on beasts made by Hungry Dragon/Razorfen Hunter, since there's possible misinformation about it. (both CONFIRMED as triggering, as well as Recombobulator, Druid of the Saber and Faceless Manipulator)

13) Tinkmaster Overspark

We forgot to test him!

Easiest tests are Commanding Shout followed by Starving Buzzard. Either he got specifically patched or he works mechanically like Recombobulator. (TESTED: Tinkmaster works identical to Recombobulator)

jleclanche also wants to see 'played and bounced in same phase' with Starving Buzzard instead of Garrison Commander. (He should also see it with stolen in same Phase, using Sylvanas, and killed in same Phase, with full hand and bounce.) (TESTED stolen in same Phase - the side it's stolen to's Starving Buzzard triggers. Other two currently untested but should work similarly.)

He also wants to see CS, Dark Wispers, Knife Juggler, enemy dragon egg/grim patron, enemy knife juggler. Some of the wisps will die because CS doesn't apply yet. (It's similar to CS + Grim Patron + Bouncing Blade)

jleclanche also wants to test Buccaneer vs Perdition's Blade/Death's Bite. Maybe Buccaneer is a summoning catchup step trigger too?

Limits of the 'force play and order of play' bug'
First, read about the force play and order of play bug:

http://hearthstone.gamepedia.com/Advanced_rulebook#.27Force_play.27_and_play_order_bug

Now watch DisguisedToast's 25 Voidcaller Summons in one Sequence video:

https://www.youtube.com/watch?v=NDuG5OqEq6s

But why were 25 Voidcallers summoned, and not 36?

To clarify, I expect 36 Voidcaller summons because each new Voidcaller should be the oldest in global order of play, therefore all 6 Voidcallers, each Death Phase, should resolve and summon a new Voidcaller before the Explosive Sheep of that Death Phase resolves and blows them all up, and 6 (Voidcaller spaces)*6 (Explosive Sheep) = 36. Yet what we see instead is...

(Death Creation Step is where characters die and their Death Events created in global order of play. Death Phase is where Death Events are resolved, Queuing and Resolving on-death triggers)

combat phase: explosive sheep 1/1 takes 1 damage death creation step 1: explosive sheep 1/1 death phase 1: explosive sheep 1/1

Death Creation Step/Death Phase 2 indicates that the voidcallers were played before explosive sheep 1/4:

death creation step 2: 6 voidcallers, explosive sheep 1/4 death phase 2: 6 voidcallers+cult master, explosive sheep 1/4

Then after that we expect the voidcallers put into play to be the oldest minion in global order of play, due to the 'force play and order of play' bug, but instead only one voidcaller is the new oldest minion in global order of play - the rest are the new newest minions in global order of play:

death creation step 3: 1 voidcaller, explosive sheep 1/8, 5 voidcallers death phase 3: 1 voidcaller+cultmaster, explosive sheep 1/8, 5 voidcallers

Due to the timing of the Explosive Sheep Deathrattle, only one voidcaller dies in Death Creation Step/Death Phase 4:

death creation step 4: 1 voidcaller, explosive sheep 1/12 death phase 4: 1 voidcaller+cultmaster, explosive sheep 1/12

And in Death Creation Step 5/Death Phase 5, ALL voidcallers are now oldest in global order of play, totally defying the 'force play and order of play' bug:

death creation step 5: explosive sheep 1/16, 6 voidcaller death phase 5: explosive sheep 1/16, 6 voidcaller+cultmaster

It gets so desynced by this point that we don't get another Death Creation Step/Death Phase where explosive sheep and voidcallers die simultaneously:

death creation step 6: explosive sheep 1/20 death phase 6: explosive sheep 1/20 death creation step 7: 6 voidcaller death phase 7: 6 voidcaller+cultmaster

And the test is over - we get 25 voidcallers, instead of the 36 predicted by applying the 'force play and order of play' bug.

So what is going on?

Either the 'force play and order of play' bug itself has a bug where it stops being the oldest in global order of play after being invoked successive times, or in 3.0 it changed so it inherits play order rather than becoming the oldest in global order of play (but before 3.0 we have many videos that show that it's new oldest, not inherited).

Voidcaller can't be fixed to have unbugged order of play due to Death Phase 3, one of the force played Voidcallers is older than one of the Explosive Sheep that was around before the Sequence started.

If it got changed so play order is inherited, the initial play order is something like:

1/16, voidcaller, 1/12, 1/8, voidcaller*5, 1/4

(play order of 1/1 and 1/20 unknown and irrelevant)

EDIT: Update:

[11:47] Patashu: toast claims not a single sheep was played before voidcallers

[11:47] but no footage

[11:48] [3:47:26 AM] Disguised Toast (Jeremy): BUT - I think the reason why an anaomly happened

[11:48] [3:48:00 AM] Disguised Toast (Jeremy): was because I suicided a couple of my own voidcallers in the middle (that pulled out voidcallers from hand)

[11:48] [3:48:14 AM] Disguised Toast (Jeremy): at first I assumed they would inherit old deathrattle order

This lends evidence to the 'force play and order of play bug itself has a bug' model over the 'for voidcallers it's now inherits previous play order' model.

EDIT 2:

During Death Phase 2, Voidcaller Deathrattle resolves before Cult Master Trigger does on each Death Event.

Death Phase 3 onwards, Cult Master trigger resolves first on each Death Event.

This is as expected, because the 'force play order of play bug' affects the ordering of simultaneous Death Events, not the ordering of simultaneous triggers on those Death Events.

EDIT 3:

https://www.youtube.com/watch?v=jIqPtOOyjQ4&index=3&list=PLx2kRadCTuYYrck0V0soHYjBvas9dGDYI

We found out (thank you ZeroRin) that a force played minion created by Gang Up uses the time stamp of Gang Up being cast for the purposes of ordering simultaneous deaths. This is the solution to the anomaly.

Annoy-o-Tron's Tavern Brawl Hero Power bug
https://www.reddit.com/r/hearthstone/comments/3n05oy/annoyotrons_hero_power_doesnt_give_tauntdivine/

https://www.reddit.com/r/hearthstone/comments/3n0u13/bug_in_tavern_brawl/

Maybe if your lowest attack minion is -1, it doesn't trigger?

OLD Warsong Commander Science
The key thing to know: Warsong Commander is an After Summon trigger, like Knife Juggler.

1) Warsong Commander gives Charge to a summoned Lightspawn, but not a played Lightspawn. (Similarly, it will give Charge to a 3 attack minion summoned next to a Dire Wolf Alpha, but not played next to a Dire Wolf Alpha, and so on. Battlecries also deny Warsong Commander's trigger for a similar reason.) (RECORDED: Theory is true)

2) If Warsong Commander is stolen (Mind Control Tech)/summoned (Deathlord)/transformed into (Recombobulator) before the After Summon Phase, and the played minion has 3 or less attack by this point, Warsong Commander triggers and gives Charge. (RECORDED: as written)

3) Warsong Commander can give Charge while at 0 Attack, such as for use in Patron combos (already have footage of this, can just reuse it)

4) If Warsong Commander gives Charge to a Southsea Deckhand, then you destroy your weapon, does Southsea Deckhand still have Charge? (Test both ways - weapon then Southsea Deckhand, Southsea Deckhand then weapon) (RECORDED by NightKev. He says it still has charge both ways)

5) Play Youthful Brewmaster on Warsong Commander. Brewmaster doesn't gain Charge. (RECORDED by NightKev)

6) Play Sword of Justice, Warsong Commander and a 3 Attack minion. Does the played minion gain Charge? (RECORDED. It does not! This is analogeous to Mimiron's Head and Brave Archer.)

Pre GvG, Warsong Commander seemed to be a Presummon trigger: http://www.hearthhead.com/card=1009/warsong-commander#comments + https://www.youtube.com/watch?v=YbexsvESjmU

And it seems that Dire Wolf Alpha added attack to a minion before it entered play and Lightspawn did not under this kind of model. Also it's a bit weird with Faceless Manipulator in general, so we should probably just say that it triggered before the Battlecry Phase and not be more specific than that.

During GvG... Secret Activation Phase trigger, I think?? (Because it didn't trigger on summoned minions during that time.) And the very very first iteration was an Aura, like Tundra Rhino.

Commanding Shout vs Fallen Hero
If you play Commanding Shout, can your Mage Hero Power (buffed to 2 damage by Fallen Hero) kill a 1 Health Commanding Shout buffed minion?

EDIT: no, tested by culinko https://gist.github.com/culinko/f05dcd78eed34c4a5be3

Spell Damage +1 Updates...?
Play Mirror Entity and Snipe. Enemy plays a Frigid Snobold. Does it take 4 or 5 Damage? 5: https://www.youtube.com/watch?v=lUL5tQ_el7E

EDIT: Earth Shock your own Wrath of Air Totem. Does it take 2 or 1 damage?

EDIT 2: Funnily enough, the above HAS been tested before: https://www.reddit.com/r/hearthstone/comments/3r62nq/gaara_creative_lethal/cwlanb0 So I guess Spell Damage +1 does update continually.

EDIT 3: If you Moonfire a friendly Archmage with a friendly Djinni of Zephyrs in play, does the Djinni damage itself for 1 or 2?

EDIT 4: Do tests 1 and 2 with Jungle Moonkin (which grants spell damage to OTHER Characters as an aura effect) and with Velen's Chosen (idk, might do something funky).

EDIT 5: Test 2 with Jungle Moonkin: http://us.battle.net/hearthstone/en/forum/topic/20420603988 -> earth shock on jungle moonkin deals 1 damage

Anub'ar Ambusher

 * 1) Does Anub'ar Ambusher ignore mortally wounded minions?

Sylvanas vs Mortally Wounded
Does Sylvanas ignore mortally wounded minions? I'd like to see Anub'ar on video too.

Nozdormu timer restart timing
DicePower: So, wouldn't Redemption be a test for whether or not Nozdormu is an Aura (Health/Attack) (perhaps Enchanting a Hero or player or something)? If it is, and if Nozdormu is killed in a Death Creation Step then Redemption'd during the following Death Phase, the timer shouldn't restart, similarly to how your Murlocs don't heal if a Murloc Warleader is killed and Redemption'd?

Patashu: if you kill noz and play noz the timer restarts, but only if it's not already less than 15 seconds?

Patashu: but yeah, if killing/playing noz gives you a new 15 second timer, then we can test under what conditions the timer restarts

DicePower: I guess it's already been shown that if you play Noz at the very end of your turn, you don't get 15 MORE seconds (if the count was under 15 naturally, it does nothing on your turn)

EDIT: 4.2 report of playing noz when fuse is burning and getting time back: http://us.battle.net/hearthstone/en/forum/topic/20742835954

EDIT 2: Future setup for infinite nozdormus in one turn: opponent's deck is thoughtsteal + shadowstep, you have 4 summoning portals or 1 aviana in play and a nozdormu and thoughtsteal in hand

Malorne, Cult Master, Added Deathrattle
Play Malorne, Cult Master, Soul of the Forest. Kill Malorne. Cult Master must draw Malorne. NOW does Soul of the Forest DR resolve?

Death processing after Targeting Phase
http://us.battle.net/hearthstone/en/forum/topic/20742875769

If this report is accurate, there is now death processing after the Targeting Phase and before the Spell Text Phase. Investigate. Check SRS too.

Dread Infernal Looparound
Play Dread Infernal onto a battlefield of friendly 1 Health Anub'ar Ambusher, friendly 1 Health Voidcaller (played in that order) and Knife Juggler. Dread Infernal's battlecry kills the Anub'ar Ambusher and Voidcaller, getting bounced into the hand and then played again. How many times does your Knife Juggler trigger? BONUS (3 classes): Does Sword of Justice, and Rumbling Elemental/Snipe/Repentance/Mirror Entity/Sacred Trial still trigger?

EDIT: Tested, 2 Knifes thrown https://youtu.be/2Hj7rzi0BV0

Sword of Justice buffs mortally wounded
Play a 4 Health minion into Snipe with Sword of Justice equipped. Due to the missing Death Creation Step, he will survive until Sword of Justice can trigger. Will it?

EDIT: Tested, it will save the mortally wounded minion. https://youtu.be/P-R0GBe3Uc4