Talk:Kirin Tor Mage

Does it stack?
What happens if I play two mages? Next two secrets are free or just one? -- Karol007 (talk) 14:22, 13 May 2015 (UTC)
 * I don't know for sure, but I'm pretty confident there would be no apparent difference - the first would set the mana cost to 0, then the second would set the mana cost to 0 again. -- Taohinton (talk) 22:53, 18 May 2015 (UTC)
 * I don't get it: it's clearly a difference whether I can play two secrets for zero mana or just one, see Talk:Pint-Sized_Summoner for a similar discussion. Do you mean I have to play the mage, a secret, another mage and another secret for both secrets to be free? -- Karol007 (talk) 17:47, 19 May 2015 (UTC)
 * Yeah. In general, Hearthstone doesn't special case how things stack together. If you play Loatheb then Millhouse, and on a different turn try Millhouse than Loatheb, they take effect in the order played, making the difference between spells that cost 5 and spells that cost 0. I would be incredibly surprised if Kirin, Kirin, Secret, Secret let you play two secrets for 0. After all, the card text says 'the next Secret you play' not 'the next Secret you play that would otherwise cost mana' - a secret played for 0 mana is still played for 0 mana. --Patashu (talk) 04:13, 20 May 2015 (UTC)
 * This is what I was saying. I've only got 1 otherwise I'd test it; but the card is effectively setting a value to '0' - setting it to 0 again shouldn't produce any significant difference. As Patashu mentions, that's consistently the behaviour of such effects in Hearthstone. If the effect were "the next Secret you play this turn costs (2) less" then the effect would stack. -- Taohinton (talk) 22:59, 21 May 2015 (UTC)
 * Ah, yes. It's similar to Inner Fire's 'Change a minion's Attack to be equal to its Health.' v. buffing the attack of said minion by some value - only the latter stacks. Thanks for the explanation. -- Karol007 (talk) 09:53, 22 May 2015 (UTC)