Malchezaar's Imp

Malchezaar's Imp is a common warlock minion card, from the One Night in Karazhan set.

Previous bugs

 * Malchezaar's Imp originally triggered when an on-draw effect like Burrowing Mine or Ambush! triggered and removed itself from your hand (such effects are not considered discards for game purposes). This has likely been fixed in Patch 6.2.0.15181 (2016-10-20).

Strategy
The strategy for this card is simple: play a powerful card which discards cards from your hand, and the Imp will draw more to replace them, negating the drawback. However, this will still deplete your deck, accelerating the approach of fatigue.

This minion has synergy with Silverware Golem and Fist of Jaraxxus, allowing you to gain those cards' effects and still draw a card.

As mentioned in the notes, this card has great synergy with Deathwing.

Quotes

 * Summon
 * You are not the boss of me.


 * Attack
 * I don' wanna.

Lore
This imp apparently belongs to Prince Malchezaar.


 * ''The s are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.

Trivia

 * The "imp named Dobby" in this card's flavour text is likely a reference to the House Elf Dobby from the  series.

Patch changes

 * Added.